Alternating Command Posts [Solved]
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- AnthonyBF2
- Sith

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- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Alternating Command Posts [Solved]
Used site search, found nothing for this. Looked some-what at stock scripts but didn't see anything.
Would like a bit of code that can change the team of 2 or more command posts simultaneously (to the opposite teams) based on a defined interval (1 second would be nice)
The goal is to have 2 or more CPs swap team value every time the defined timer counts down
- Would like 1 second , so that picking the spawn you want is hard, but you can spawn easy and fast.
My desire is to add this to Jabbas Palace 1 flag, and Tantive 1 flag, so that the single CPs are constantly changing team value , 1 second is enough to give people time to click it, and for ai bots to spawn in.
-Or , make CPs alternate when a flag is captured, or an object is destroyed.
Thanks.
Would like a bit of code that can change the team of 2 or more command posts simultaneously (to the opposite teams) based on a defined interval (1 second would be nice)
The goal is to have 2 or more CPs swap team value every time the defined timer counts down
- Would like 1 second , so that picking the spawn you want is hard, but you can spawn easy and fast.
My desire is to add this to Jabbas Palace 1 flag, and Tantive 1 flag, so that the single CPs are constantly changing team value , 1 second is enough to give people time to click it, and for ai bots to spawn in.
-Or , make CPs alternate when a flag is captured, or an object is destroyed.
Thanks.
Last edited by AnthonyBF2 on Thu Sep 04, 2014 9:35 am, edited 1 time in total.
-
AQT
- Gametoast Staff

- Posts: 4910
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- Location: SoCal, USA
Re: Alternating Command Posts
If you're asking what I think you're asking, then:
You will need two timers. Let the total running time of both timers each be one second long. When the first timer elapses, it does two things: 1) changes ownership of each CP to that of the opposite team via SetProperty and 2) starts the second timer. When the second timer elapses, it does two things: 1) changes ownership of each CP back to the original team via SetProperty and 2) restarts the first timer. This will create an infinite loop.
You will need two timers. Let the total running time of both timers each be one second long. When the first timer elapses, it does two things: 1) changes ownership of each CP to that of the opposite team via SetProperty and 2) starts the second timer. When the second timer elapses, it does two things: 1) changes ownership of each CP back to the original team via SetProperty and 2) restarts the first timer. This will create an infinite loop.
- AnthonyBF2
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Re: Alternating Command Posts
What I've been trying seems easier if it would work...
I have been trying to use OnEnterRegion but I'm sure something here is wrong...
ActivateRegion("cpswapregion")
testfunction = OnEnterRegion(
function(region, player)
if IsCharacterHuman(character) then
SetProperty("1flag_cp2", "Team", 1)
SetProperty("1flag_cp1", "Team", 2)
end
end,
"cpswapregion"
)
I pass through the region several times and nothing happens.
The timer thing sounds good and will try it.
I have been trying to use OnEnterRegion but I'm sure something here is wrong...
ActivateRegion("cpswapregion")
testfunction = OnEnterRegion(
function(region, player)
if IsCharacterHuman(character) then
SetProperty("1flag_cp2", "Team", 1)
SetProperty("1flag_cp1", "Team", 2)
end
end,
"cpswapregion"
)
I pass through the region several times and nothing happens.
The timer thing sounds good and will try it.
-
Marth8880
- Resistance Leader
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- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Alternating Command Posts
Did you make sure to set the region's class properties to the region's name?
- AnthonyBF2
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Re: Alternating Command Posts
Marth I don't understand your question.
There is 1 region I created, named it "cpswapregion".
When player enters region, each CP should swap Team value.
There is 1 region I created, named it "cpswapregion".
When player enters region, each CP should swap Team value.
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Alternating Command Posts
The region's class properties in Zero Editor.
Hidden/Spoiler:
- AnthonyBF2
- Sith

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Re: Alternating Command Posts
Yes I have it set.
- Nedarb7
- Lieutenant General

- Posts: 676
- Joined: Sat Sep 22, 2012 3:41 pm
Re: Alternating Command Posts
What I highlighted red should be changed to playeranthonybf2 wrote:What I've been trying seems easier if it would work...
I have been trying to use OnEnterRegion but I'm sure something here is wrong...
ActivateRegion("cpswapregion")
testfunction = OnEnterRegion(
function(region, player)
if IsCharacterHuman(character) then
SetProperty("1flag_cp2", "Team", 1)
SetProperty("1flag_cp1", "Team", 2)
end
end,
"cpswapregion"
)
I pass through the region several times and nothing happens.
The timer thing sounds good and will try it.
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Alternating Command Posts
Nedarb, thank you very much! The code works and the mod works. I have yet 1 more question.
How may I alter the current code so the region can be triggered by humans and AI bots?

EDIT: It seems to only work once per map, I don't know how to loop the code
How may I alter the current code so the region can be triggered by humans and AI bots?
EDIT: It seems to only work once per map, I don't know how to loop the code
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Alternating Command Posts
It works the way it is supposed to be working with the way you have it set up. When you enter the region for the first time, 1flag_cp2 becomes controlled by team 1, whereas 1flag_cp1 becomes controlled by team 2. When you enter the region for a second time, nothing changes because 1flag_cp2 and 1flag_cp1 are still controlled by team 1 and team 2, respectively.
What you want to do is implement a check. Use GetCommandPostTeam or GetObjectTeam to check which team either one of the CPs belongs. e.g., if 1flag_cp2 belongs to team 1, switch its control over to team 2, and switch 1flag_cp1's control over to team 1. And if 1flag_cp2 belongs to team 2, do the opposite.
What you want to do is implement a check. Use GetCommandPostTeam or GetObjectTeam to check which team either one of the CPs belongs. e.g., if 1flag_cp2 belongs to team 1, switch its control over to team 2, and switch 1flag_cp1's control over to team 1. And if 1flag_cp2 belongs to team 2, do the opposite.
- AnthonyBF2
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- Projects :: PS2+PSP Overhaul
Re: Alternating Command Posts
Gonna be blatantly honest and say I don't know how to set that up. I do understand it (Get object's team if it's this then make it that)

-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Alternating Command Posts
A slightly easier way to do it (IMO) is to make a variable that changes each time. Example code:
I also removed the code to check if the player is a human or not, like you said you wanted earlier.
Code: Select all
ActivateRegion("cpswapregion")
x = 0
testfunction = OnEnterRegion(
function(region, player)
if x == 0 then
SetProperty("1flag_cp2", "Team", 1)
SetProperty("1flag_cp1", "Team", 2)
x = 1
elseif x == 1 then
SetProperty("1flag_cp2", "Team", 2)
SetProperty("1flag_cp1", "Team", 1)
x = 0
end
end,
"cpswapregion"
)- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Alternating Command Posts
Mission Accomplished. This will also spice up the space levels a bit, it does work when ships/vehicles enter the region correct?
Other than that... thanks!
Other than that... thanks!
-
Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Alternating Command Posts [Solved]
It should work when a vehicle enters it as well.
