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Coruscant: Freighterport
Posted: Mon Oct 19, 2009 3:12 pm
by Rends
This is the Freighterport location from Episode2:
While i´m still modelling the port area i´m open for ideas.
Feel free to post your suggestions!
BTW: If anyone knows the correct location name please let me know!
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 3:17 pm
by Darth_Squoobus
Oooh, does this mean more skyscrapers?
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 3:25 pm
by Fluffy_the_ic
Pretty!
No, really. That's one awesome model. I take it that this is going to be a *coughbigcough*part of your next project that you brought up in the Spaceport thread?
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 3:29 pm
by obiboba3po
awesome, we've never had this location before

! Btw, in the first pic, was that you just experimenting or did you actually turn that into the last picture?
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 3:36 pm
by Rends
haha, the first replay and you are asking for upcoming assets?,lol
And yes it was me. the background is a screenshot from the movie.
I placed it behind my 3d model in XSI and turned the view from bounding box-to wireframe and solid in the last image.
Oh, fluffy, yes you are right. this will be my next project i mentioned in the Mos Eisley spaceport thread!
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 3:40 pm
by Null_1138
This looks really good. Keeping an eye on this!

Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 3:42 pm
by Darth_Squoobus
Once I get the new version of XSI installed, I'd like to contribute to the map.
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 3:47 pm
by Darth_Spiderpig
Awesomesauce

Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 4:32 pm
by Rends
This is inside the right building. the one with lots of storage garages and the Airbus stops in front:
there is a control center in the middle. from there you will be able to see hundrets of containers storaged in the building.
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 4:46 pm
by Darth_Squoobus
Rends wrote:This is inside the right building. the one with lots of storage garages and the Airbus stops in front:
there is a control center in the middle. from there you will be able to see hundrets of containers storaged in the building.
You know, if you need some more skyscrapers I can help.
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 4:51 pm
by Rends
Darth_Squoobus wrote:
You know, if you need some more skyscrapers I can help.
Thx for your offer but i guess i can do them on my own. If i need help i will let you know!
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 4:59 pm
by B.I.G_Cookie
wow!

it looks great.
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 7:32 pm
by AQT
For some reason, I had a feeling your next project was going to based on a location on Coruscant. This is looking great so far. I hope GCW will be an available era too not just CW.
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 7:44 pm
by trainmaster611
Rends, I will spare you the pain of another compliment.
My only caveat is not to make the map so big that you have to run a marathon to get from one side of the map to the other.
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 8:13 pm
by Lord Bardar
rends you ought to make a coruscant map-pack to make the planet (or what we have seen from the movies, rather).
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 8:21 pm
by Fiodis
Hooray, another Rends-modelled map! Is that XSI you're using?
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 8:23 pm
by kinetosimpetus
Yes!
uh... @Fiodis... and also @Rends' maps...
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 8:47 pm
by Faceman2000
Rends, I love you. This looks incredibly undescribably epic.
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 10:04 pm
by obiboba3po
trainmaster611 wrote:Rends, I will spare you the pain of another compliment.
My only caveat is not to make the map so big that you have to run a marathon to get from one side of the map to the other.
coruscant speeders?

(that somehow are limited to not change in altitude?

)
Re: Coruscant: Freighterport
Posted: Mon Oct 19, 2009 10:23 pm
by Eggman
I have to say, this is a really neat concept for a location. Watching the scene in the movie, it never stood out to me in any way, but looking at it now, it could make for a great map.