Yavin IV: River 1.0

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acryptozoo
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Yavin IV: River 1.0

Post by acryptozoo »

Hi GT i've decided to release 1 or two of my mappack maps before the entire mappack release since that will take a long time the first of which is ...
Yavin IV: River

it takes place in expansive Wayward jungle of Yavin IV, its lush rainforests harbor many species of animals and plants, unfortunatly it is now harboring the galactic civil war, as alliance and imperial forces clash to control the major river that runs through the wayward jungle the star wars equivelent to the amazon the rainforest turns into a battlefield one side will prevail!

things i've changed since the beta release are:
-random skies
-minor object fixes
-added dark times support
-small other tweaks
pics:
Hidden/Spoiler:
ImageImage
ImageImageImageImageImage
Credits:
Hidden/Spoiler:
fasty/youtube: adding custom music
mav: for dark times support
Wookiepedia: fish/bird pictures, yavin picture
consortium 3d.com: sky textures
manayang.com: ground textures
CG_textures: for tree textures and others
Sky_216: for all his awesome prop assets/tuts
Pandemic/LucasArts: clone wars prop assets
Convopack team: for the kwing imp LAAT, hovernaut and at-xt and various assets
Lucasarts: stock props and swbf2
youjedijunkie: for his props
jaspo:for his rebel base pack
petrogylph: for the rebel transport/imp lander
lord bandu: for his dantooine tree
eddie/squipple: for thier asset pack
nomanda_firefox: for his assault HTT
fragme: for his awesome at-pt
the_farseeer: for his slave 2 model
im sorry if i forgot anybody please tell me and i'll put you up here
- if you find any bugs/gameplay problems please tell me so i can improve on them thx
and finally the Download link
Download
enjoy!
Marth8880
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Re: Yavin IV: River 1.0

Post by Marth8880 »

Awesome! :) Downloading now.


EDIT:

Some things I noticed, in the form of a beta report:
- The sky glows way too much.
- Some of the hills are ridiculously steep and some are almost impossible to climb up.
- I like the custom music; now, this isn't too big of a deal, but it's mono and low quality when it could easily be stereo and high quality. As far as I know, the BF2 sound munge only works with 22 kHz and mono audio, but that's what we have the BF1 sound munge for! If you want, I can mix the music for you so it's as loud as it should be, high quality, and stereo, as well as munge it if need be. (Sorry, I am kind of an audiophile and I couldn't help myself! I love high quality sound! :lol:)
- The waterfall has no sound; are you loading the stock Yavin sound LVL? If not, you probably should, and you should probably also set up a soundstream region that encompasses the entire map and plays the stock Yavin 4 ambient environment stream, or, alternatively, the Kashyyyk sound LVL and ambient environment stream.
- The thickness of the foliage deteriorates the gameplay substantially in some parts of the map. Oh, and you forgot to remove it from inside of the river.
- There are a few floating trees.
- Boba Fett doesn't have any music.
- Most of the battle seems to take place on the bridges since the foliage is nearly impossible to fight in.

Overall, this map is great visually, but lacking in terms of gameplay. Right now, I feel as if I'm playing a game in my room eating pizza, which I am; I should feel like I'm actually fighting Rebel scum in some beautiful jungle or forest somewhere, like I'm actually traversing this serene forest.
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PizzatheHutt
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Re: Yavin IV: River 1.0

Post by PizzatheHutt »

Looks great ! I'm downloading now :D .
EDIT:
Report: it's almost the same as Marth8880's report :excellent visually, but too much foliage and a gas giant way too bright.
However, the gameplay is good in normal GCW: the battle takes place on the bridges, but it's a good thing for tactic, and the player must find other ways to cross the river without being caught in enemy fire and without drowning .
It's a really good thing to add DT support, but there are too many units with DT, and , with weapons such as E-WEB, it's really difficult to cross the river .
This map is excellent visually: fishes and plants were really well done, especially the "flying jellyfishes", but they are difficult to see because of the bright sky.
(there is a little bug with the "flying jellyfishes": I saw one of them disappear).
THEWULFMAN
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Re: Yavin IV: River 1.0

Post by THEWULFMAN »

I downloaded, and I concur with Marth's report.

As the years went by, we drifted apart
When I heard that she was gone
I felt a shadow cross my heart
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acryptozoo
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Re: Yavin IV: River 1.0

Post by acryptozoo »

thanks for the report guys ill tone down the foliage and try to add sounds (since i'm really bad at them)
and fix the other things
will try to get a 1.1 up soon
Deviss
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Re: Yavin IV: River 1.0

Post by Deviss »

this have a bit of felucia, very nice
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