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Re: Dark Space...Update p7....
Posted: Sat Apr 25, 2009 6:49 pm
by Nihillo
I guess he is going to release it as a preview for the map pack.
Re: Dark Space...Now With Added Dark Times Goodness!
Posted: Sun Apr 26, 2009 1:33 am
by Sky_216
@Nova Hawk
Skyhammer_216 wrote:
Updates on Maloss (getting used to build most sides, also will be released before everything else as a "preview map")

Re: Dark Space...Update p7....
Posted: Sun Apr 26, 2009 1:37 am
by Nova Hawk
I guess I forgot to read that little detail.
Re: Dark Space...Update p7....
Posted: Sun Apr 26, 2009 3:00 pm
by destructo_bot
*evil voice*Most excellent, my apprentice... :vader2:
not that your my apprentice, but it is very excellent looking

Re: Dark Space...Update p7....
Posted: Mon Apr 27, 2009 8:13 am
by Sky_216
Maloss Update:
Random Sky goodness! (and random fx, two light skies have rain or no rain, dark sky has heavy rain or thunderstorm)
Extra lighting will be crude but will be added to give the dusk condition a reddish tint.
All DS Maps (except the really old ones, unless I can make a workaround) will get at least three skies. Most will also get multiple effects eg rain or no rain, fireflies for night time on Fai'Kaal and Cyanus.
Re: Dark Space...Update p7....
Posted: Mon Apr 27, 2009 11:03 am
by EraOfDesann
Do you find it tricky to get the lighting to match all three sky domes?
Re: Dark Space...Update p7....
Posted: Mon Apr 27, 2009 6:02 pm
by Sky_216
EraOfDesann wrote:Do you find it tricky to get the lighting to match all three sky domes?
Yep...that's why I need to find a way of getting three different lightings (one for each sky).
Re: Dark Space...Update p7....
Posted: Mon Apr 27, 2009 6:11 pm
by Eggman
I mentioned it in the glamor shots thread, but I'll say it here since it's more relevant: the sky in the last pic for Maloss looks very nice. In fact, all of them do.
Re: Dark Space...Update p7....
Posted: Mon Apr 27, 2009 6:17 pm
by Nova Hawk
R u gonna have all three skydomes or do we have to chose one? And are we supposed to be chosing if we want rain or not?
Re: Dark Space...Update p7....
Posted: Mon Apr 27, 2009 6:19 pm
by Faceman2000
Skyhammer_216 wrote:Random Sky goodness! (and random fx, two light skies have rain or no rain, dark sky has heavy rain or thunderstorm)
Skyhammer_216 wrote:All DS Maps (except the really old ones, unless I can make a workaround) will get at least three skies. Most will also get multiple effects eg rain or no rain, fireflies for night time on Fai'Kaal and Cyanus.
They're RANDOM skydomes

Re: Dark Space...Update p7....
Posted: Mon Apr 27, 2009 6:21 pm
by Nova Hawk
Skyhammer_216 wrote:Random Sky goodness! (and random fx, two light skies have rain or no rain, dark sky has heavy rain or thunderstorm)
Well he says "have rain or no rain" and I wasn't sure if he wanted us to decide on it.
Skyhammer_216 wrote:All DS Maps (except the really old ones, unless I can make a workaround) will get at least three skies. Most will also get multiple effects eg rain or no rain, fireflies for night time on Fai'Kaal and Cyanus.
Wow fireflies? That sounds awesome.
Re: Dark Space...Update p7....
Posted: Mon Apr 27, 2009 6:22 pm
by Faceman2000
Oh, I see.
Re: Dark Space...Update p7....
Posted: Mon Apr 27, 2009 8:42 pm
by Fluffy_the_ic
You know, it'd be nice to see Catacran in this. That map was really shaping up to something. I can't remember why you stopped making it... Although I'm sure that your reasoning was good.
And random .fx files and skydomes sounds EPIC.
Re: Dark Space...Update p7....
Posted: Mon Apr 27, 2009 9:19 pm
by 666rulerofclones
Skyhammer_216 wrote:Nova Hawk wrote:AQT wrote:Even uglier than Yoda or do you find him attractive?
Yes, even uglier than Yoda.
Few points:
1) attractiveness...not really a big thing in BF + has nothing to do with combat skill
2) Luminara has an awesome outfit.
3) Best candidate for force heal...which I wanted to try out the effect for.
Maveritchell wrote:AQT wrote:Anyway, so much for pygmy that Rancor is huge!
It's still much smaller than a normal rancor; that's the same size (and same model, etc.) as the one on Felucia wave mode.
Yep it is. Just figured pygmy was a better name for the Maloss one (still need to give it a new skin).
EDIT:
More Units:
Rai Gar-Saan + Myddrian Mercenary (his HSU)
Wow. (About the last pic), THAT HAD TO HURT! Great work as ususal Sky. I especially like the addition of DT era.

Re: Dark Space...Update p7....
Posted: Tue Apr 28, 2009 1:20 am
by Sky_216
Fluffy_the_ic wrote:You know, it'd be nice to see Catacran in this. That map was really shaping up to something. I can't remember why you stopped making it... Although I'm sure that your reasoning was good.
And random .fx files and skydomes sounds EPIC.
@Fluff: Not really, I just got bored of it. and I gave the source files to NullCommando...who now seems to have dissappeared or at least won't reply to my PMs.
Got a new one thats very WIP, not sure if I want to finish it (lots of custom models to do.)
Re: Dark Space...Update p7....
Posted: Tue Apr 28, 2009 1:32 am
by Nova Hawk
What's the name of this new WIPy?
Re: Dark Space...Update p7....
Posted: Tue Apr 28, 2009 8:25 am
by Sky_216
@Nova: how is that relevant? At all?
Info/Updates:
Some details of random bits of sides in DS Preview Map (Maloss):
Each conquest match on Maloss has:
1 of 3 clone legions, each with their own unique unit. (Covert Trooper, Xenogunner, Jet Scout)
1 of 2 CIS Auxillary units (Nemoidian Rifleman, Geonosian Warrior)
1 of 3 heroes + support units (Luminara + Clone Medic, Rai Gar-Saan + Myddrian Merc, Mace Windu + Clone Assassin)
1 of 3 villains + support units (Grievous + Magnaguard, Haji Cama-Codran + Shadow Droid, Seeto Riad* + Blitz Droid)
Re: Dark Space...Update p7....
Posted: Tue Apr 28, 2009 8:29 am
by Darth Revan
Interesting Sky youve done some great stuff with this mod cant wait to play.
Re: Dark Space...Update p7....
Posted: Tue Apr 28, 2009 7:33 pm
by RogueKnight
Skyhammer_216 wrote:Fluffy_the_ic wrote:You know, it'd be nice to see Catacran in this. That map was really shaping up to something. I can't remember why you stopped making it... Although I'm sure that your reasoning was good.
And random .fx files and skydomes sounds EPIC.
@Fluff: Not really, I just got bored of it. and I gave the source files to NullCommando...who now seems to have dissappeared or at least won't reply to my PMs.
Got a new one thats very WIP, not sure if I want to finish it (lots of custom models to do.)
Uhm, Null got a new comp and lost the source.
Re: Dark Space...Update p7....
Posted: Tue Apr 28, 2009 10:15 pm
by Grev
Very interesting. One of the very important current WIPs.