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Localizing completetly one unit's name [Solved]
Posted: Thu Oct 20, 2016 9:35 am
by CdtFox
I want to know how to localize completly the unit's names, not the class name, the one showing up at the top left when you kill a bot.
In fact I already tried and succesfuly changed the clones's names: Kappa...blabla, Epsilon..bla..bla to clone 10 for exemple, but there is still a number behind the new name.
See here after CT-2308 there is still the stock number: "332"
Thx for the help

Re: Localizing completetly one unit's name
Posted: Thu Oct 20, 2016 9:48 am
by Teancum
If I remember right you need to localize the first and last "name". So basically you could make the first names:
"CT -"
or
"CX -"
etc
or something similar (leave the space or it'll look weird). And then the last names the number part. You'll have to do that for ALL units if you want just generic units to have that name. Heroes are different.
Re: Localizing completetly one unit's name
Posted: Thu Oct 20, 2016 9:54 am
by CdtFox
Teancum wrote:If I remember right you need to localize the first and last "name". So basically you could make the first names:
"CT -"
or
"CX -"
etc
or something similar (leave the space or it'll look weird). And then the last names the number part. You'll have to do that for ALL units if you want just generic units to have that name. Heroes are different.
Well, there is nothing in the last name part - in the first name there is Kappa and all the other names...but nothing in last name

no '+' button to click on.
Re: Localizing completetly one unit's name
Posted: Thu Oct 20, 2016 11:29 am
by Teancum
Then the game probably uses auto-generated numbers from the engine. I could totally see a programmer doing that so that someone doesn't have to localize tons of random "last name" numbers. I'd try putting one lastname entry (check the rebels for an example) with nothing in it. That might essentially give all units an "empty" last name.
Re: Localizing completetly one unit's name
Posted: Thu Oct 20, 2016 4:34 pm
by CdtFox
Teancum wrote:Then the game probably uses auto-generated numbers from the engine. I could totally see a programmer doing that so that someone doesn't have to localize tons of random "last name" numbers. I'd try putting one lastname entry (check the rebels for an example) with nothing in it. That might essentially give all units an "empty" last name.
Thx, it worked perfectly
But now I can't find the key that contains the "[TK]" part, cuz I want to delete those letters I hope that's possible

Re: Localizing completetly one unit's name
Posted: Thu Oct 20, 2016 4:57 pm
by thelegend
You can find them in game.infomsg.teamkill
Re: Localizing completetly one unit's name
Posted: Thu Oct 20, 2016 5:18 pm
by CdtFox
thelegend wrote:You can find them in game.infomsg.teamkill
Perfect thanks Teancum and the legend
