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Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Sat Aug 08, 2009 1:59 am
by B-1Burt
The model itself looks solid, I can't see much though because of the standard gray. But add some nice Jedi Temple textures and you'll really be cookin'. Keep the model.

Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Sat Aug 08, 2009 2:18 am
by theITfactor
Yeah practice your texturing

Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Sat Aug 08, 2009 1:50 pm
by MetalcoreRancor
http://www.xfire.com/video/10a871/
Its got some work required, but its my precious, first weapon.
Be gentle!
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Sat Aug 08, 2009 2:47 pm
by B-1Burt
Whoa, that's sick man! Mabye scale it down though, other than that awesome.

Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Sat Aug 08, 2009 3:13 pm
by The_Emperor
You need to scale it down a lot, otherwise: Awesome. Nice concept. Very sith-like.
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Sat Aug 08, 2009 3:41 pm
by Broken_box
Yeah, pretty arousing if I do say so myself.
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Sat Aug 08, 2009 4:59 pm
by MetalcoreRancor
Ive begun progress on Link's combo for the Zelda mode.
Also, for those who want to see how that weapon turned out..
http://www.xfire.com/video/10a8e3/
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Sun Aug 09, 2009 8:31 am
by The_Emperor
Perfect.
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Sun Aug 09, 2009 1:48 pm
by Master of Stickmen
yeah much better
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Mon Aug 10, 2009 6:15 am
by elitetrooper1999
well if its going to look like pwn i will never get to go around the gigantik map.
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Mon Aug 10, 2009 12:43 pm
by Fiodis
While the combos seem better than your previous ones, many still seem unnaturally fast and jerky. The skins could also use work, and many effects appear to be 2-D.
You may want to shorten the hilt of the clawsaber.
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Mon Aug 10, 2009 2:02 pm
by Par3210
looks sweet.
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Tue Aug 11, 2009 3:53 am
by Broken_box
Par3210 wrote:looks sweet.
My teeth have decayed just looking at it.
Re: Games Complex - theITfactor's next map
Posted: Wed Aug 12, 2009 6:27 am
by yukisuna
oooOOOOOOooooo... F-Zero style...
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Thu Aug 13, 2009 4:55 pm
by MetalcoreRancor
Zombie Public beta
http://www.filefront.com/14276793/Zombi ... -Beta.zip/
Featuring a fixed model Darth Duck fixed, of Bera from the convo pack.

Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Thu Aug 13, 2009 4:57 pm
by mswf
Interesting. I'm definetely going to try this out!

Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Thu Aug 13, 2009 5:06 pm
by Master of Stickmen
well, after seeing the file size of the beta, a question arose. how big is the final games complex map going to be (file size)? If ya dont know or don't wanna say, thats okay
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Thu Aug 13, 2009 5:09 pm
by mswf
Probably very, very, very big. All those custom textures, models, sides, effects, combo´s are probably going to make for a very big filesize.
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Fri Aug 14, 2009 3:14 pm
by theITfactor
mswf wrote:Probably very, very, very big. All those custom textures, models, sides, effects, combo´s are probably going to make for a very big filesize.
I compress everything into a self-installing .exe, it won't be that big.
Re: Games Complex - theITfactor's final map - updates pg. 12-15
Posted: Sat Aug 15, 2009 6:59 pm
by Master of Stickmen
oh, good!