Page 1 of 1

Deployable barrier floats over terrain when dispensed

Posted: Wed Sep 01, 2010 10:21 am
by Bob
I want to make something like this.
the problem is:
Hidden/Spoiler:
Image
Please remember to use hide tags with large images, -Staff

EDIT: sorry about this -Bob

knows anybody how to avoid flying barriers?

Re: Deployable barrier floats over terrain when dispensed

Posted: Thu Sep 02, 2010 8:44 am
by Lagomorphia
Deployable barriers? It's a good idea, but won't it cause problems with AI pathing?

Re: Deployable barrier floats over terrain when dispensed

Posted: Thu Sep 02, 2010 10:01 am
by Bob
of course, but this doesnt matter on my map

Re: Deployable barrier floats over terrain when dispensed

Posted: Thu Sep 02, 2010 10:08 am
by Sky_216
Lagomorphia wrote:Deployable barriers? It's a good idea, but won't it cause problems with AI pathing?
Shouldn't do, there's an "autobarrier" odf function.

Re: Deployable barrier floats over terrain when dispensed

Posted: Thu Sep 02, 2010 10:12 am
by Bob
good to know but back to topic: any ideas?

EDIT: wich line does this? I deleted nearly everything of the original odf...

Re: Deployable barrier floats over terrain when dispensed

Posted: Thu Sep 02, 2010 11:41 am
by Lagomorphia
That might be why it floats. It might think it's a recon droid. Could you post the odfs please?

Re: Deployable barrier floats over terrain when dispensed

Posted: Fri Sep 03, 2010 8:15 am
by Bob
the dispenser:
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_autoturret_dispenser"

[Properties]
OrdnanceName = "rep_bldg_inf_deckung"

//**********************************************
//****************** SOUND *********************
//**********************************************


FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_med"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
the barrier:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "destructablebuilding"
GeometryName = "com_prop_barrier_single.msh"

[Properties]
GeometryName = "com_prop_barrier_single"
MaxHealth = "5000.0"

FoleyFXGroup = "metal_foley"

Re: Deployable barrier floats over terrain when dispensed

Posted: Fri Sep 03, 2010 9:36 am
by FragMe!
Did you make the barrier?
If you did how was the bottom of the barrier in relation to the 0,0,0 axis in whatever modelling program you used. If you moved it up to be at 0 did you freeze the model and freeze all transforms prior to export.

You can go in to fake console in BFmodtool.exe and turn on collision renders then in free cam mode you can see what collision is being applied to the model.

Re: Deployable barrier floats over terrain when dispensed

Posted: Fri Sep 03, 2010 9:57 am
by Bob
Its not my model, its from the NPT source file