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Spawning destructible CPs and values / objective color code

Posted: Tue Sep 06, 2005 11:48 am
by SteveK14
I have a vehicle spawn point on my map which spawns a destructible command post, different for the era. The value of the command post for bleed values is 100. I cannot get this value to change. I have changed the value in the odf for them, but it remains at 100 when I run it in SPTest. I cannot set up the bleed values correctly with them at bthis value.


What do the red and orange color references in the lua for objectives mean?

Steve

Posted: Tue Sep 06, 2005 3:16 pm
by Darth-Derkie
I think someone said once that they aren't used.

Posted: Tue Sep 06, 2005 3:30 pm
by Ace_Azzameen_5
Can bleed rates go higher than 100? If so, you could just make all CPs worth 100 and work from there, although there are obvious problems, like when a team has no cps. . .probably more