Multiple issue thread (PSP)

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AnthonyBF2
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Projects :: PS2+PSP Overhaul

Multiple issue thread (PSP)

Post by AnthonyBF2 »

I have a few different issues regarding my PSP project gathered up and I thought I'd post them all in one topic.

1) Solid black spots on maps like Coruscant and Death Star
2) Team 3 local Tuskens are only working in era G for the Dune Sea map
3) Precipitation data doesn't work (rain, snow, etc)
4) Geonosis sky dome is half working

Details (1 - 4)
1) Some places in Coruscant and Death Star, as well as many other maps are appearing as solid black. I am not sure if this is a model or a texture issue. In the MSH files I have tried to set all render and material flags to 00 because I am assuming the PSP engine can't process everything the other game versions can. The example I'd like to use is dea1_bldg_conference_room.msh. In the actual map the wall in that room is solid black as are the chairs. The texture related to the wall part is dea1_bldg_conference_room_wall01.tga. If there is anything I can do to these files let me know! Once we solve the issue for one thing I can easily apply it to everything else.

2) The Tuskens are only working on era G for Dune Sea map. Both of the map Luas are working fine and I set them up pretty much the same.
I've posted them here:
tat1c_con - http://pastebin.com/LsrqHajf
tat1g_con - http://pastebin.com/jwuaG6ZB

3) Rain is not working for the Yavin Arena map. The ground splashes work but not the rain. I am not sure what else has to be done. I think I may have missing effect files and texture files.
Here is my data chunk from the .fx file:
Hidden/Spoiler:
[code]Effect("Precipitation")
{
Enable(1);
Type("Streaks");
Range(12.5);
Color(216, 220, 228);
VelocityRange(1.0);
ParticleDensityRange(0.0);
CameraCrossVelocityScale(0.2);
CameraAxialVelocityScale(1.0);

GroundEffect("com_sfx_rainsplash");
GroundEffectSpread(8);

PS2()
{
AlphaMinMax(0.8, 1.0);
ParticleSize(0.06);
ParticleDensity(80.0);
Velocity(8.0);
StreakLength(1.7);
GroundEffectsPerSec(7);
}
XBOX()
{
AlphaMinMax(0.2, 0.3);
ParticleSize(0.02);
ParticleDensity(256.0);
Velocity(9.0);
StreakLength(1.0);
GroundEffectsPerSec(15);
}
PC()
{
AlphaMinMax(0.3, 0.45);
ParticleSize(0.02);
ParticleDensity(256.0);
Velocity(9.0);
StreakLength(1.0);
GroundEffectsPerSec(15);
}
}[/code]
4) Geonosis sky dome is half buggy and half good looking. I didn't alter the sky dome model in any way, it is the same assets that are included in the mod tools by default which work fine if being used on any other game version. I have re-scaled the textures to be smaller but I don't see how that could harm anything.
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