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Is there a simpler/faster way to add shipped sounds?[Solved]
Posted: Tue Aug 03, 2010 9:14 pm
by Zango
Well, the title speaks for itself. The main reason I'm asking this is because my map currently has absolutely no sound at all. If I was adding just a couple sounds, I could stand adding them, but I don't think I could stand adding that many sounds. I'm sure it's probably just something stupid, as I've munged maps with sound before. I am using custom sides, however, so would I have to go through that entire process for every sound, or could I somehow just copy the imp and cis sounds to my sides, as I'm not actually using ANY custom sound at all.
Edit: Fixed. No idea why, but now there's sound.
Re: Is there a simpler/faster way to add shipped sounds?
Posted: Tue Aug 03, 2010 9:18 pm
by fasty
Re: Is there a simpler/faster way to add shipped sounds?
Posted: Tue Aug 03, 2010 9:29 pm
by Zango
Yeah, that's what I was refrencing with "simpler/faster".
Re: Is there a simpler/faster way to add shipped sounds?
Posted: Tue Aug 03, 2010 9:36 pm
by Marvel4
The simple way is to just choose one main sound file which already includes most or all sounds you want for your map. For example, if you want a map with AT-ATs, choose hot.lvl. After that, add the missing sounds with the help of Rend's tutorial.
Re: Is there a simpler/faster way to add shipped sounds?
Posted: Tue Aug 03, 2010 10:02 pm
by Zango
Marvel4 wrote:The simple way is to just choose one main sound file which already includes most or all sounds you want for your map. For example, if you want a map with AT-ATs, choose hot.lvl. After that, add the missing sounds with the help of Rend's tutorial.
Well, I do have some problems right of the bat: For some of the steps, it requires stuff from the assests/sound folder. For one reason or another, I do not have one. Also, just curious, but would I add things for units in the sfx? At first I assumed yes, but then he speficially said vehicles, so are unit sounds required for the sfx file? If no, then I did something wrong, probably because I can't really get the sound assests.
Re: Is there a simpler/faster way to add shipped sounds?
Posted: Tue Aug 03, 2010 10:09 pm
by Marvel4
Zango wrote:For some of the steps, it requires stuff from the assests/sound folder. For one reason or another, I do not have one.
Well, then you should download the modtools again. Or search again, it should be right in BF2_ModTools.
Also, just curious, but would I add things for units in the sfx? At first I assumed yes, but then he speficially said vehicles, so are unit sounds required for the sfx file? If no, then I did something wrong, probably because I can't really get the sound assests.
You just have to add the missing sounds. It works for both vehicles and units.
Re: Is there a simpler/faster way to add shipped sounds?
Posted: Wed Aug 04, 2010 9:32 am
by Zango
Marvel4 wrote:Zango wrote:For some of the steps, it requires stuff from the assests/sound folder. For one reason or another, I do not have one.
Well, then you should download the modtools again. Or search again, it should be right in BF2_ModTools.
Also, just curious, but would I add things for units in the sfx? At first I assumed yes, but then he speficially said vehicles, so are unit sounds required for the sfx file? If no, then I did something wrong, probably because I can't really get the sound assests.
You just have to add the missing sounds. It works for both vehicles and units.
Well, I re-installed them, and there's still no assets/sound. At this point I think he/you mean(s) a directory other then what I'm thinking of; I'm refrencing C:\BF2_ModTools\assets, is it in another directory?
Re: Is there a simpler/faster way to add shipped sounds?
Posted: Wed Aug 04, 2010 9:50 am
by Marvel4
data_xxx/Sound/
Re: Is there a simpler/faster way to add shipped sounds?
Posted: Wed Aug 04, 2010 9:58 am
by Zango
Marvel4 wrote:data_xxx/Sound/
Ah, I see. Well, I'll give it a shot then.
EDIT: Well, I've still got no clue as what else to do really. :/ On the other side though, I finally managed to make my Awesome Sith unit stable! I've already done a custom loading screen (Although it sucks

), so I guess I'll do a mini-map, and then try to give this a revisit.
EDIT: Kind of un-related and off-topic, but making another thread seems a bit unnesicary, so I'll just ask here: How would I fix my one unit from deflecting with the right mouse button? For one reason or another, when I rightclick he goes to the deflect stance, and because of that he can't use any secondary weapons. I have a similiar issue with one of my heroes, but instead he can't manually reload because, for some reason, "R" uses his secondary weapon. Any advice would be very much appriciated.