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First Person of Vehicles
Posted: Fri Nov 07, 2008 1:55 pm
by ANDEWEGET
how do i define where the cockpit is? and how do i know where the camera is?
thx for answers
Re: First Person of Vehicles
Posted: Sat Nov 22, 2008 7:46 pm
by elfie
I was also curious about this. I would try looking in the odf file as a reference to hardpoints/camera angles. The camera angle in my vehicle that I made in XSI is on the side of the vehicle for some reason.
Re: First Person of Vehicles
Posted: Sat Nov 22, 2008 8:03 pm
by Caleb1117
elfie wrote:I was also curious about this. I would try looking in the odf file as a reference to hardpoints/camera angles. The camera angle in my vehicle that I made in XSI is on the side of the vehicle for some reason.
Thats cause your vehicle should face along the Z-axis.
Re: First Person of Vehicles
Posted: Sat Nov 22, 2008 8:17 pm
by Maveritchell
Vehicle FPMs are a separate mesh. The best way to see how these things should be set up (size, orientation, etc.) would be to import one of the stock vehicle FPMs into XSI and match your custom FPM up with it.
Re: First Person of Vehicles
Posted: Sun Nov 23, 2008 12:44 pm
by ANDEWEGET
kk thx ill try