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Random Crash [Solved]

Posted: Sat Sep 30, 2017 6:51 pm
by DeathTrooperLeader
I think this is what is causing the crash does anyone have a fix?
Hidden/Spoiler:
[code]Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub20]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub21]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub20]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub21]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub20]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.49] in node [Hub21]
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Break(0.66);
Button("FIRE_SECONDARY", "PRESS");
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub91]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub91]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub92]
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.16);
TimeEnd(0.53);
Button("FIRE", "PRESS");
Posture("STAND");
TimeStart(0.23);
TimeEnd(0.56);
Button("FIRE", "PRESS");
Posture("STAND");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub92]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub92]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub92]
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub86]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub87]
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
TimeEnd(0.76);
Button("FIRE", "PRESS");
Posture("STAND");
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub87]
Break();
Button("FIRE", "PRESS");
Posture("JUMP", "JET_JUMP");
Break();
Posture("STAND");
Break(0.40);
Thrust(">=", 0.54);
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
TimeEnd(0.76);
Button("FIRE", "PRESS");
Posture("STAND");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
TimeEnd(0.76);
Button("FIRE", "PRESS");
Posture("STAND");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub91]
Break(0.66);
Button("FIRE_SECONDARY", "PRESS");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub91]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub91]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub91]
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.79] in node [Hub73]
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
Thrust(">=", 0.25);
ThrustAngle(135.00, -135.00);
Break(0.83);
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub92]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.33] in node [Hub92]
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break(0.66);
Button("FIRE_SECONDARY", "PRESS");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [MEDIUM] radius [4.72] in node [Hub92]
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE", "PRESS");
Posture("SPRINT");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
TimeEnd(0.76);
Button("FIRE", "PRESS");
Posture("STAND");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Break(0.66);
Button("FIRE_SECONDARY", "PRESS");
Break();
Button("FIRE_SECONDARY", "PRESS");
Posture("STAND", "CROUCH");
Break();
Button("FIRE", "PRESS");
TimeStart(0.30);
TimeEnd(0.73);
Button("FIRE", "PRESS");
Posture("STAND");
Break(0.20);
TimeEnd(0.76);
Button("FIRE", "PRESS");
Posture("STAND");
[/code]

Re: Random Crash

Posted: Sat Sep 30, 2017 7:22 pm
by Marth8880
a) None of those errors can cause the game to crash.
b) Which crash?

Re: Random Crash

Posted: Sat Sep 30, 2017 7:30 pm
by DeathTrooperLeader
The log is too big to post. Here is a media fire link: http://www.mediafire.com/file/sd6l3gw88 ... Front2.log

The game crashes randomly when in a match.

Re: Random Crash

Posted: Sat Sep 30, 2017 7:41 pm
by Marth8880

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10505)
EntitySoldier "umb_inf_pong_krell" missing animation bank "krell_big"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(635)
Entity "TempleBlastDoor" not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death5 not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death7 not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death8 not found
Resolve these errors first.

Then, play the map with AI units disabled. If the crash seems to happen at random times, chances are it's related to some unit or weapon.

Re: Random Crash

Posted: Sat Sep 30, 2017 7:49 pm
by DeathTrooperLeader
I have no idea how to fix these errors. Could you explain them, please?
Hidden/Spoiler:
[code]Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10505)
EntitySoldier "umb_inf_pong_krell" missing animation bank "krell_big"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(635)
Entity "TempleBlastDoor" not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death5 not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death7 not found

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
Region death8 not found[/code]
EDIT

I fixed the crash. The error was in the .odf file.

The skeleton name was SkeletonName = "krell_big" instead of SkeletonName = "aalya"

Thanks for your help Marth8880! I will credit you for helping me fixing the crash.