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[HELP] ScanningRange/TransmitRange

Posted: Sat Jan 01, 2011 12:46 am
by jdee/barc
What does ScanninRange and TransmitRange do when placed in a unit's ODF file?

Re: [HELP] ScanningRange/TransmitRange

Posted: Wed Jan 12, 2011 7:11 pm
by MileHighGuy
I think it has to do with radar

Re: [HELP] ScanningRange/TransmitRange

Posted: Wed Jan 12, 2011 9:46 pm
by THEWULFMAN
MileHighGuy wrote:I think it has to do with radar

Correct, to elaborate,

Scanning range is how far you can see enemies on the mini map. :D
Transmiting range is how far away your enemies can see you, I think. :?

Re: [HELP] ScanningRange/TransmitRange

Posted: Wed Jan 12, 2011 10:24 pm
by jdee/barc
Interesting... and if you set the value of transmitrange to "0.0", then you would not show up on another unit's minimap?

Re: [HELP] ScanningRange/TransmitRange

Posted: Wed Jan 12, 2011 10:30 pm
by THEWULFMAN
jdee/barc wrote:Interesting... and if you set the value of transmitrange to "0.0", then you would not show up on another unit's minimap?
I am very sure... :?

Re: [HELP] ScanningRange/TransmitRange

Posted: Thu Jan 13, 2011 1:38 am
by MasterFang1
Hidden/Spoiler:
This is used for the minimap mod which allows you to see all units on the map, even online. it ruined SWBF. There's also no way to stop people from using it. It's the only real mod that can be used in any server that you can cheat with.

Re: [HELP] ScanningRange/TransmitRange

Posted: Thu Jan 13, 2011 6:38 pm
by jdee/barc
If that is the case, then how do you keep a unit from appearing on a minimap?

Re: [HELP] ScanningRange/TransmitRange

Posted: Fri Jan 14, 2011 4:13 pm
by MasterFang1
put scanningrange to 0, that should do it. but only you won't be able to see anyone on the minimap, everyone else will be able to see like normal. Those who have the minimap mod will still be able to see all units on the minimap at all times.