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Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Fri Feb 11, 2011 2:55 pm
by skelltor
Turn it off :P its for dropping in and suprising units or dropping on at-ats and than using ur fusion cutter to distroy them or knifing units.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Fri Feb 11, 2011 3:04 pm
by commander501stappo
Ok, I still don't think it should be like that, but it's your choise.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Feb 13, 2011 1:35 am
by Dairosh
yeah the campaign pack idea is awesome!!! also i dont know what others think but if you'll do all the campaign(including the space maps) maybe you could add your mod to the space coruscant and space mustafar maps, since they're only playable in the campaign, so maybe you could add assault to those maps.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Thu Feb 24, 2011 10:54 am
by skelltor
Ok I might :)
PROGRESS UPDATE: I felt the sniper rifle was overpowered so I increased the reload time to 5 seconds for 5 shots. I also gave most units less ammo and grenades. I also redid the 212th skins and plan on redoing the 91st, 41st, and the 327th skins.

EDIT I fixed death star hero assault it was a stupid error with the ammount of units loaded
and I am trying to fix the dark trooper bug (forums/viewtopic.php?f=27&t=25470) so now its just no cps on gcw mos eisley and space kashyyyk crashing fix some little balace issuses redo a couple more skins and than the third (and hopfully) final beta.

EDIT2 I fixed the darktrooper by giving him an addon clone assassin wristblade (its hidden by his normal blade.

Also several people have said the AI are too tough is it because they shoot to many shots or are too accurate? Please tell me your opinion.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Thu Feb 24, 2011 11:14 am
by commander501stappo
I would say that the AI is too accurate.

-EDIT-

Remember when I told you about that Obi-Wan glich? Well, this time it's Qui-Gon:
Hidden/Spoiler:
Image
Image
Image

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Feb 27, 2011 11:45 pm
by commandoCC-9811
wow, wacky face right there! :yes:

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Feb 28, 2011 9:43 am
by skelltor
But I changed all of obis skin textures to a different name why would it still do that :S

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Feb 28, 2011 11:25 am
by Anakin
:lol: looks nice

maybe you can fix it like the obi-wan problem

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Mon Feb 28, 2011 11:33 am
by skelltor
Yea thats what I will do its just I assumed I only would have to change one of those two.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Mar 01, 2011 1:17 pm
by Lephenix
I played it again , i don't like the rep sides skins , the cis laser fx should be more small , you can't spawn on mos esley in GCW , and should you say in the readme what maps support the mods and give a link to them . A really nice mod , lot of great effects and new units , heroes :thumbs: .

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Tue Mar 01, 2011 7:40 pm
by skelltor
Ok thx btw what clone legions dorn't you like? I redid the 327th,501st, and 212th since that beta btw can you be more specific on which cis laser? I am working on mos eisley now.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Mar 02, 2011 6:09 am
by Lephenix
The lasers of the standar cis units and the oom droid . And i don't like the clone legions skins (501st/327th/212th) , but since you said you have reskinned them , i will see :wink: .

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Mar 02, 2011 9:15 am
by skelltor
Ok I also plan on redoing the 41st

Things before final beta
= done
1: fix space gcw k-wing (any ideas on what ship to use?)
2: fix space mygeeto cw spawning
3: fix mos eisley gcw
4: localize new vehicles
5: redo the 41st skins
6: fix phase one dark troopers attack
7: add ai heroes to kashyyk islands

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Mar 02, 2011 9:57 am
by Lephenix
Fix Kotor era cause it crash on Coruscant .

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Mar 02, 2011 10:07 am
by commander501stappo
Lephenix_dor wrote:Fix Kotor era cause it crash on Coruscant .
I think that's because he removed all files, but forgot about the era...or something like that :wink:
Please correct me if I'm wrong.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sat Mar 19, 2011 9:27 am
by skelltor
I am sorry to say but kotor era will not be released with bfsm I might release it later as an addon though.

EDIT
Hidden/Spoiler:
Image
new rebel vehicle the fire tank
weapons
pilot heavy shot
flame jet (like stock flamethrower as a continuous stream of flames)

gunner turret cannon (the same gun the basic turrets and e-webs use)
notes: shield but less health and no energy bar.

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sat Mar 19, 2011 10:40 am
by Lephenix
Wow , nice :thumbs: .

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Sun Mar 20, 2011 2:15 pm
by Anakin
:yes: that pic is really great

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Apr 06, 2011 6:24 pm
by Leandro36
Liking what I am seeing! Just got on this topic today so some noob question's.
1. So there's a kotor era to?
2. If it's not to late can I beta?

Re: BFSM (battlefront skelltor's mod) large update 10/11

Posted: Wed Apr 06, 2011 7:07 pm
by skelltor
Hi I am glad you like what you see :)
1 right now kotor era is not going to be released with the main part of bfsm (I might release it as a seperate mod tho)
2 Sorry but it is too late :(

Progress update I added random att/def teams to maps without vehicles or maps like cw geonosis or gcw hoth.
I redid the 41st sins and agen kolars skin and gave him a cape.
I am trying random heroes but I am having problems with that.