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Re: Adding Cloth (I did it)

Posted: Tue Oct 02, 2007 4:24 pm
by RepSharpshooter
I have had trouble with other capes, but that fact that vader's didn't show up at all meant that you may have edited it wrong. If it had no texture it would be white. If it looks all poofy and whatnot that means its incompatible.

Not sure about tentacles, may be possible, I really haven't done a lot of work outside cloth, for the reasons above.

Re: Adding Cloth (I did it) (FAQ)

Posted: Thu Nov 12, 2009 5:02 pm
by eliminator
Can you explain me how to add a jetpack to another character?
I can't find a modl chunk in it and i dont know what to do....

Re: Adding Cloth (I did it) (FAQ)

Posted: Thu Nov 12, 2009 5:11 pm
by Fiodis
Search for "jetpack". If the mesh has a jetpack, you'll find it this way. Then search for the beginning of the model chunk by searching for the "MODL" directly before "jetpack".

Re: Adding Cloth (I did it) (FAQ)

Posted: Thu Nov 12, 2009 5:18 pm
by Deviss
eliminator wrote:Can you explain me how to add a jetpack to another character?
I can't find a modl chunk in it and i dont know what to do....
well for add jetpack i suggest you extract from jetpack addon mesh made by darthduck ;) phase 2 is called jetpack_v2

Re: Adding Cloth (I did it) (FAQ)

Posted: Thu Nov 12, 2009 7:15 pm
by biohazard
I'm actually working on a utility that will be able to transfer MODL chunks from one mesh to another with minimum hassle. Hopefully we'll see its release before the week has expired. Currently it is able to successfully read a mesh and list all of its MODL chunks. Next I'll give it the ability to import and export individual or all chunks. The hard part will be making it resave a mesh successfully. I also want to make it possible to change the filename of the textures used and possible to change each MODL chunk's name.

Lotsa work :runaway:

Re: Adding Cloth (I did it) (FAQ)

Posted: Thu Nov 12, 2009 7:40 pm
by 501st_commander
you have a ton of work to do.

Re: Adding Cloth (I did it) (FAQ)

Posted: Fri Dec 04, 2009 5:32 pm
by eliminator
Hidden/Spoiler:
10. Hold SHIFT and press the up arrow till you return to the begining of the cape's MODL chunk (the data should turn red)
should i only copy:
MODL"byte_you_used_the_data_inspector".......blablabla
or the MODL too?
4. When your cursor is at the begining of the MODL chunk (M is where the cursor is on) Press the INSERT key and then PASTE the cape MODL chunk into it. The cape should be in it without splitting the other MODL chunk into: M...(CAPE STUFF)...ODL <-- should not be like that should be --> (CAPE STUFF)...MODL (the other model's stuff)
where should the cape stuff now be?

Re: Adding Cloth (I did it) (FAQ)

Posted: Mon Feb 15, 2010 12:40 pm
by skelltor
when i try to encode the # from the calculator i get an error that says list index out of bounds what do i do

Hex Editing

Posted: Fri Feb 19, 2010 6:48 am
by sampip
Well I recently had my first go at hex-editing which undoubtedly crashed for me, but there are a few questions I have concerning Rep's tutorial:

1.
7. Put cursor on last byte of the long int.
I presume how to do this step is answered in the next steps?
2. When he says "press shift and go back up to the top of your MODL chunk", does that mean right back so the cursor is on the 'M' or when the cursor is on the byte after the 'L'?
3. Concerning step 4 of "Putting in the Cape" - is there a way to check to see if I overwrote the MODL chunk I copied it before?
4. I keep getting this message saying that: "imp_inf_stormtrooper1 has no poly count! THIS IS VERY BAD." Can this define which part of the tutorial I messed up on?

Sorry for the hassle, I just want to be sure since one small mistype or error means a crash.