WIP: (KOTOR) Telos: Mandalorian Wars
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Jediguy
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
That republic capital ship looks really good. And the Republic soldiers are pretty good too. Can't wait for the release!
- elfie
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Thanks! Alright, made some more changes. I gave the Mandalorian Heavy Trooper a backpack, fixed the bug where some units knealed when they weren't supposed to, gave Canderous Ordo a flamethrower pistol (Pretty sweet, huh?), varried/added to the TSF and Czerka Mercs weapons. Their game mode, btw, will be a timed conquest that may contain destructable cps that replace the normal Cps, I'm not sure though. I also gave the Jedi Unit a cape so now two republic units have capes. His is a different color than the Swordsmen's though.
Here is the caped crusader!:
Front:
Back:
Also, since the map is near completion (only need to localize-a lot! make a loadscreen, set up the new game mode, and add more foliage in parts where there aren't enough) I will be needing some beta testers soon, so...

Here is the caped crusader!:
Front:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
- Darth Revan
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
I will beta if u need one
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Nova Hawk
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Me! Me! I will gladly beta! Looks awesome!
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H_BOMB
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
OOH! I can beta! This map is lookin' gooooood.
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Commander_Fett
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
I'd love to beta! This map looks awesome.
- elfie
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Happy to have so many beta requests, but sadly it still isn't ready...yet.
Good News:
New Game mode is a success!-Well...almost. The mode itself is fully functionable, however, localizing it is where I am running into problems. Anyway, this mode is called Headquarters. It is pretty simple: Basically it consists of four destructable command posts where the cps would be if this were to be the Mandalorian Wars Era. It is for TSF vs. Czerka Assault mode only. So you have to defend your base or "headquarters" while attempting to destroy your enemy's "headquarters". Last base standing wins. I added a code to the lua so the AI purposley seek to destroy the headquarters and defend theirs. Also, added a mini-map: yay! So if anyone has an idea of fixing the issue with the localization let me know. It just crashes because I changed the script name to TELg_xl instead of TELg_con so I can localize differently. I did recite the script names in the mission.req and other important .reqs, but the map shows up with no AI, so I am stumped. Anyway, here are some pics I took of the gamemode while it was working. As you can see I changed the lighting to make it more yellowish.







Good News:
New Game mode is a success!-Well...almost. The mode itself is fully functionable, however, localizing it is where I am running into problems. Anyway, this mode is called Headquarters. It is pretty simple: Basically it consists of four destructable command posts where the cps would be if this were to be the Mandalorian Wars Era. It is for TSF vs. Czerka Assault mode only. So you have to defend your base or "headquarters" while attempting to destroy your enemy's "headquarters". Last base standing wins. I added a code to the lua so the AI purposley seek to destroy the headquarters and defend theirs. Also, added a mini-map: yay! So if anyone has an idea of fixing the issue with the localization let me know. It just crashes because I changed the script name to TELg_xl instead of TELg_con so I can localize differently. I did recite the script names in the mission.req and other important .reqs, but the map shows up with no AI, so I am stumped. Anyway, here are some pics I took of the gamemode while it was working. As you can see I changed the lighting to make it more yellowish.







- Darth Revan
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Sounds Awesome!
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Nova Hawk
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Looks amazing! I can tell a ton of work has been put into this! BTW Elfie, I am included in the beta testers, right?
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Commander_Fett
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Looks awesome! Just a suggestion, but you might want to change the texture on the rocks. Just looks a little dark to me, but hey, it's your map. Good job. 
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Xavious
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
I love the environment, though the rocks need a quick texture fix-up to fit in better. Nice work!
- elfie
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Yeah, for some strange reason the lighting got all screwed up on the rocks, it didn't apply to that one object. Dunno why, I guess there is a bug in the model. Also, thanks for all the compliments guys, I'm happy I have some people looking forward to this.Xavious wrote:I love the environment, though the rocks need a quick texture fix-up to fit in better. Nice work!
Anyway, here is a pic of the mini-map, first time trying it
Hidden/Spoiler:
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Commander_Fett
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Nice mini map. Mine were... mostly very interesting looking. And if you're not full, I'd love to beta.
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Nova Hawk
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Gosh, a ton of work has gone into this map. I cannot even begin to tell you how great it is... all the units and everything. Especially since it's done around the KotOR era and not much is known about it (Forgive me if I'm wrong). Great job, elfie!
- elfie
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Thanks, Nova! Alright, the new mode is fully functional, plus I got custom gamemode/ era localizations finally working too! That means if you have Zerted's v1.3 Lite or full patch found on SWBF Files, then this is going to be what you will see at the start up screen:
Pretty cool, huh?
I got a lot of pics of the map. The map itself is pretty much done, (90%) Just need to lighten rocks, for some reason the rocks are light in one era and dark in another, strange. I also need to double check the foliage. Sides (99%), Localization(85-90%), Loadscreen, (60%), I got one loadscreen down, but I still need the other one for the other era.
Lots of screens as you can tell. Anyway, map will be finished soon. Beta even sooner.
Comments are appreciated.
Hidden/Spoiler:
I got a lot of pics of the map. The map itself is pretty much done, (90%) Just need to lighten rocks, for some reason the rocks are light in one era and dark in another, strange. I also need to double check the foliage. Sides (99%), Localization(85-90%), Loadscreen, (60%), I got one loadscreen down, but I still need the other one for the other era.
Hidden/Spoiler:
Comments are appreciated.
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H_BOMB
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
I am getting twitchy with excitement!!!
And is it just me or is that one Republic Swordsman a distant relative of Santa?
And is it just me or is that one Republic Swordsman a distant relative of Santa?
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Nova Hawk
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
My sentiments exactly.I am getting twitchy with excitement!!!
- Super_Clone
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Is that Jedi who I think he is? :Revan?
- Fluffy_the_ic
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
I'll beta!
- Super_Clone
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Re: WIP: (KOTOR) Telos: Mandalorian Wars
Ill Beta!!







Loadscreen for TSFvs. Czerka










