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Naboo: Encounter (Version 3.0) Released!!
Posted: Thu Jun 16, 2005 9:32 pm
by PR-0927
Yeah, it's released. Get it now. I demand you to. Just kidding.
Here's the link to the map:
http://starwarsbattlefront.filefront.co ... nter;43245
Anyways, let me quote myself:
"Well, here we are, another Naboo: Encounter has been created and now uploaded. This is Naboo: Encounter (Version 3.0), the finest version of Naboo: Encounter, ever.
Well, I can't say much. I can't praise myself, so you all are gonna have to play my map and find out if you like it or not. But, considering the previous history of people liking Naboo: Encounter, this should be good.
Plus, Saturn_V_SWBF's TIE Interceptor is in this.

Well, again, I cannot review my own file. So I have one last thing to say:
READ ALL OF THE README FILE.
I hope you all got that. Here it is again:
READ ALL OF THE README FILE.
Now, go and enjoy my map!!
- Majin Revan"
Do it!!
- Majin Revan
RE: Naboo: Encounter (Version 3.0) Released!!
Posted: Thu Jun 16, 2005 9:51 pm
by Delta_57_Dash
lol i downloaded it should be good...
Edit: Edit: nvm, didn't see the exe file... lol i'm such an idiot majin if you saw what was here earlier... ignore it i was not seeing straight...
RE: Naboo: Encounter (Version 3.0) Released!!
Posted: Thu Jun 16, 2005 9:53 pm
by BlackHawk549
so u added the gungan shield?
RE: Naboo: Encounter (Version 3.0) Released!!
Posted: Thu Jun 16, 2005 10:06 pm
by PR-0927
Nope, read the README file, man!! Lord Bandu canceled work on it for a while. I was not gonna wait that long.
- Majin Revan
Posted: Thu Jun 16, 2005 11:01 pm
by EraOfDesann
Looks good! 19 minute download but...should be worth it.

Posted: Fri Jun 17, 2005 7:47 am
by Raxor
Love the work you done on the map

love the new units and planes. also i have annother Q, what happened to the AAT missiles ?
ans still have that stupid terrain problem, done eveything you said still cant seem to get rid of it (not too bothered now as its a great map)
Posted: Fri Jun 17, 2005 10:01 am
by Delta_57_Dash
kewl, i like it... but why can't we play as the gungans? you should put a gungan on the rep side... i want to use there boombas and poles...
Posted: Fri Jun 17, 2005 10:07 am
by BlackHawk549
READ THE README!!!!! THERE ARENT GUNGANS!!!! majin, ur map is sweet, i love hopin in a TIE interceptor and takin out an ATAT as a rebel, but why was the orbital strike built in, i liked where you could take out the binocs and target the guy.
Posted: Fri Jun 17, 2005 10:12 am
by Delta_57_Dash
uh... there is gungans... look at the AI neutral guys... some are naboo guards some are gungans with boomas and electropoles... I would really like to play as a gungan...
Posted: Fri Jun 17, 2005 10:45 am
by PR-0927
BlackHawk549 wrote:READ THE README!!!!! THERE ARENT GUNGANS!!!! majin, ur map is sweet, i love hopin in a TIE interceptor and takin out an ATAT as a rebel, but why was the orbital strike built in, i liked where you could take out the binocs and target the guy.
ROFL, there are Gungans. The Orbital Strike does exist too.
Well, you will get to play as Gungans in Naboo: Ouch Time! when it is released.
The AAT's missiles were removed due to complications. It would crash the map now and then (same with Kashyyyk: Shores (Version 2.0).
Thanks, you guys!!
- Majin Revan
Posted: Fri Jun 17, 2005 10:55 am
by Delta_57_Dash
YAY! get working on ouch time...lol but take your time, we wouldn't want you to rush and give us a less-then-majin-perfect-map...
Posted: Fri Jun 17, 2005 11:39 am
by Bulldog
Very nice- good to have the airspeeder and interceptor, and I think the extra CP improves things. Just wondering, why did you change the Y-Wing? I miss doing bombing runs in that thing

Posted: Fri Jun 17, 2005 12:22 pm
by PR-0927
LOL, the AAT missiles shouldn't be included in Naboo: Ouch Time! at all, considering that the Gungan Grand Army has a hard enough time fighting the Trade Federation back at all.
Bulldog, I changed it in Kashyyyk: Shores (Version 2.0) also, because it doesn't make bombing runs. It's a heavy starfighter, and it has proton torpedoes, not bombs.
- Majin Revan
Posted: Fri Jun 17, 2005 12:37 pm
by Bulldog
Another thing I just noticed- no ticket drain; I had the enemy pushed back to one CP and nothing happened
I understand about the Y-Wing, but still, it was fun if not wholly accurate
Posted: Fri Jun 17, 2005 12:42 pm
by PR-0927
LOL. The troop count...I hated the draining of the troops, I wanted the troops to be there like crazy and never die.
- Majin Revan
Posted: Fri Jun 17, 2005 12:59 pm
by dipstick555
love the new troops.i think the bach trooper for the republic would be better.
also,(just a suggestion) i think in naboo ouch time a sword would be cool.good luck!

Posted: Fri Jun 17, 2005 1:54 pm
by BlackHawk549
MajinRevan wrote:BlackHawk549 wrote:READ THE README!!!!! THERE ARENT GUNGANS!!!! majin, ur map is sweet, i love hopin in a TIE interceptor and takin out an ATAT as a rebel, but why was the orbital strike built in, i liked where you could take out the binocs and target the guy.
ROFL, there are Gungans. The Orbital Strike does exist too.
Well, you will get to play as Gungans in Naboo: Ouch Time! when it is released.
The AAT's missiles were removed due to complications. It would crash the map now and then (same with Kashyyyk: Shores (Version 2.0).
Thanks, you guys!!
- Majin Revan
I ment the kind of orbital strike in ur kashyyk map, with tbe same guy, just i liked how he would hold the binocs up, not just wave em around when he was ready
Posted: Fri Jun 17, 2005 1:56 pm
by PR-0927
LOL, the Imperial Scout Trooper has it too. So does the Imperial Army Officer.
- Majin Revan
Posted: Fri Jun 17, 2005 2:37 pm
by Tyler_Durden
How would you win if the troop drain didn't work?
Posted: Fri Jun 17, 2005 2:40 pm
by PR-0927
Kill them all. Capture every CP.
- Majin Revan