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Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 1:47 pm
by The_Emperor
Caleb1117 wrote:Actually, I have a nice Calo Nord JKA model, that I've been meaning to get permission to convert, if i could get it, then it could be put in the map, and Mine too.

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I'd have to make him shorter though. :P

That's not a model, its a reskin of the Merc I was talking about. It has already been ported by Veritus.

No need to ask for permission, I can make you a Calo reskin if you want, and the merc model is a default JKA model.

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 1:56 pm
by FOOLIS
Malak & Vandar for the old republic era :D :


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Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 2:11 pm
by Lord Bardar
i don't get it. all the malak skins i've seen have never had the correct cape. Malak looks like this (click the word 'this'.) so, im wondering, is it impossible to make his cape just like that?

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 2:12 pm
by FOOLIS
Dont worry , i´m already working on this :P

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 3:25 pm
by Maveritchell
I might suggest scripting in the Sith as an ambush, just like they were in the game.

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 3:31 pm
by FOOLIS
Eh i dont know what you mean Mav´ ^^

Here are 2 Tusken enclave pics :

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Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 3:37 pm
by The_Emperor
Lovely :D can't wait to play this
FOOLIS wrote:Dont worry , i´m already working on this :P
How? Hex-editing on Bobas cape?

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 3:38 pm
by FOOLIS
Yeah maybe :)

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 7:06 pm
by Caleb1117
The holes, arent transparent...
Try resaving the tga as a 32 bit.

@ The_Emperor, then why do I have a unit model, if its a JKA shipped thingie?
A skin would still be nice.

Maveritchell means like in the campain maps, where units will just pop up, surrounding you, its a scripted ambush.

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 7:13 pm
by AceMastermind
FOOLIS wrote:Yes i got it in ... after 17 hours of munging xD
What?!?!?!?!
Let's see a wireframe of that thing.

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 7:18 pm
by Caleb1117
Its the shadow volume that caused the long munge.
I'm 99% sure.

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I know the poles are high poly, but, I had to keep their shape.

And it only took me an estimated 10, I went to bed, and left it to munge.

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 7:32 pm
by AceMastermind
I can't really tell from the pic, but by the look of the darkness on each of the poles, there might be excessive subdivisions that could be cut down to decrease munge time since there are so many.
Since he has already munged it he might as well keep it like that, but if FOOLIS ever "Cleans" and re-munges he'll have to wait 17 more hours unless he removes those munged files before the "clean" so they won't be deleted.

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 7:43 pm
by FragMe!
Caleb1117 wrote:The holes, arent transparent...
Try resaving the tga as a 32 bit.
actually all he/you needs to do is set the transparancy flag (set it to 2) for those polies that need it within xsi, I hear that part will work from the addon even if the actual exporter doesn't.

Oh then wait 17 hours to see if it worked :)

Re: KotoR : Tatooine

Posted: Sun Dec 09, 2007 7:49 pm
by HobGoblin_264
A new malak that's great! 2 things:1. Don't forget that groin cloth thing in between his legs. 2. Also if you can, put the malak skin on a better model like mace, I always thought the orginal one made him look fat.

Re: KotoR : Tatooine

Posted: Mon Dec 10, 2007 6:43 am
by The_Emperor
HobGoblin_264 wrote:A new malak that's great! 2 things:1. Don't forget that groin cloth thing in between his legs. 2. Also if you can, put the malak skin on a better model like mace, I always thought the orginal one made him look fat.
1. There is no existing model with such a groin cloth, so one'd have to be made and that'd be static. That'd look very very silly.
2. Mace's model has the wrong clothes, with big sleeves and stuff, besides, Malak only looks "fat" (I don't think he does) because he uses Vader's skeleton and anims. Which suit him perfectly. But if you'd give em to mace, mace'd look "fat" too.

Re: KotoR : Tatooine

Posted: Mon Dec 10, 2007 8:31 am
by HobGoblin_264
oh yeah I guess you're right, sorry I don't know alot about modding

Re: KotoR : Tatooine

Posted: Mon Dec 10, 2007 9:26 am
by The_Emperor
:P no problem, I'm just saying it so you won't get dissapointed

Re: KotoR : Tatooine

Posted: Sun Dec 16, 2007 4:58 pm
by FOOLIS
Heres a small update :
Tusken Cycler bullet effect , made by Maveritchell :

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Re: KotoR : Tatooine

Posted: Sun Dec 16, 2007 5:01 pm
by MandeRek
Looks nice! Too bad the weapons is floating in the air... But i think you'll fix it because you did with the others also right??

Really nice effects Mav' :wink:

Re: KotoR : Tatooine

Posted: Sun Dec 16, 2007 5:04 pm
by FOOLIS
Yeah i will fix this soon ...