PS2 Mod Problems
Posted: Mon Jan 11, 2016 6:51 pm
Hello, I've recently been attempting to create some new maps for the PS2 version of SWBF2 and I've managed to get them to load but there are huge graphical problems with the maps.
Naboo Prototype loads up but the terrain doesn't appear, objects disappear from far away, and many textures are glitchy or non-existent. (The skydome works but it doesn't appear due to my emulator settings) The Naboo Prototype assets are from Teancum's Secret Assets (data_NabooPrototypeVer1)
Bespin: Cloud City has severe graphic problems. The map was converted using the original map's assets.
Tatooine Dune Sea crashes when loaded in CW era, while in GCW era the game locks up in the load screen.
Bespin and Naboo Prototype still play fine however. I did attempt to use the PS2 mod tools but I received munge errors.
Any help would be appreciated!
Naboo Prototype loads up but the terrain doesn't appear, objects disappear from far away, and many textures are glitchy or non-existent. (The skydome works but it doesn't appear due to my emulator settings) The Naboo Prototype assets are from Teancum's Secret Assets (data_NabooPrototypeVer1)
Hidden/Spoiler:
Hidden/Spoiler:
Bespin and Naboo Prototype still play fine however. I did attempt to use the PS2 mod tools but I received munge errors.
Any help would be appreciated!