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WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 1:45 pm
by darthtyren
Deneba: Mount Meru
Deneba is a sight of bloodshed and the loss of many Jedi during the Great Sith War, otherwise known as the Exar Kun War. The Jedi held a Conclave on Deneba atop Mount Meru during the Krath Holy Crusade. The meeting was disrupted by the Krath War Droids that fell from space to the planet below.

This is my first official map, and I have encountered one tweak so far, and am currently working on it.

Map completion: 99%
-Terrain: 96%
-Planning: 100%
-Objects: 100%
-Boundary: 100%
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Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 1:51 pm
by skelltor
two words needs cover. the ground texture looks nice but i think cover is really needed big rocks wreackage and or such.

Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 2:14 pm
by darthtyren
That is particularly why objects is not done.

Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 2:20 pm
by DarthD.U.C.K.
how does the maplayout look like? from the screen it looks like a bland space with rockwalls around. the next thing that comes to my mind is that the texturecolors dont fit together.
im sorry for sounding harsh but right now that pretty much everything you can see. is it really around 90% done?

Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 2:47 pm
by darthtyren
I just took screenshots using FreeCam. I didn't actually run around and take shots. If you want me to, I'll do it and upload them. But as far as I can see, not what anyone else can see, yes, it is around 90% done.

Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 3:02 pm
by acryptozoo
looks okay but it really is very empty
cant wait to see with objects

Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 6:11 pm
by darthtyren
I got done fixing the tweak, and I have added cover(it's just rocks, but remember, this is the inside of a mountain.

I also have gameplay pictures:
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Comments? Criticism? Suggestions?

Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 6:12 pm
by Xavious
Why is the ground so painfully bright?

Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 7:05 pm
by THEWULFMAN
It has good potential, but like mention before,
1 Add some cover, rocks whatever
2 change the terrain levels a bit, some small hill variation make a big difference on open maps, FLAT MAPS SUCK
3, if you want it to be big and open put some vehicles to make travel/battle easier.
4, Like Xavious asked, whats with the bright terrain. did you add looades of lighting or smthing
5, Try to make the cliffs and ground match and transistion beeter, it makes a big difference visualualy.

I know thats alot but wouldnt say anything if i did think you could make it better :thumbs:

Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 7:34 pm
by darthtyren
THEWULFMAN wrote:1 Add some cover, rocks whatever
2 change the terrain levels a bit, some small hill variation make a big difference on open maps, FLAT MAPS SUCK
3, if you want it to be big and open put some vehicles to make travel/battle easier.
4, Like Xavious asked, whats with the bright terrain. did you add looades of lighting or smthing
5, Try to make the cliffs and ground match and transistion beeter, it makes a big difference visualualy.
1) You should examine the pictures more carefully.
2) I do have some hills, but you make a good point.
3) Again, you make a good point.
4) Honestly, I don't know what's with the bright terrain. It's been like that ever since I made the first post. I added the light last thing today, as suggested by DarthD.U.C.K.
5) I did try, I really don't quite understand what you're talking about.

Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 7:51 pm
by Obi-Wan Kenobi
Looks good, but add some caves if necessary.

Re: WIP: Deneba: Mount Meru

Posted: Sat Sep 18, 2010 7:52 pm
by darthtyren
Actually, I did add one cave.

Re: WIP: Deneba: Mount Meru

Posted: Sun Sep 19, 2010 12:42 am
by Sky_216
darthtyren wrote:
THEWULFMAN wrote:1 Add some cover, rocks whatever
2 change the terrain levels a bit, some small hill variation make a big difference on open maps, FLAT MAPS SUCK
3, if you want it to be big and open put some vehicles to make travel/battle easier.
4, Like Xavious asked, whats with the bright terrain. did you add looades of lighting or smthing
5, Try to make the cliffs and ground match and transistion beeter, it makes a big difference visualualy.
1) You should examine the pictures more carefully.
2) I do have some hills, but you make a good point.
3) Again, you make a good point.
4) Honestly, I don't know what's with the bright terrain. It's been like that ever since I made the first post. I added the light last thing today, as suggested by DarthD.U.C.K.
5) I did try, I really don't quite understand what you're talking about.
1) a single rock on a plain is not "cover". It still looks very, very open.
4) try changing the "color" of the terrain to a dark color maybe? It defaults to 255 255 255. 128 128 128 is better.
5) What he means is there's a big difference in color and texture between ground and cliffs. Some small rocks around the bases of the cliffs would help too.

Re: WIP: Deneba: Mount Meru

Posted: Sun Sep 19, 2010 4:55 am
by Lozza
If its a really big map maybe you could make the maximum players size a bit bigger aswell.

Re: WIP: Deneba: Mount Meru

Posted: Sun Sep 19, 2010 8:06 am
by darthtyren
Sky_216 wrote:1) a single rock on a plain is not "cover". It still looks very, very open.
4) try changing the "color" of the terrain to a dark color maybe? It defaults to 255 255 255. 128 128 128 is better.
5) What he means is there's a big difference in color and texture between ground and cliffs. Some small rocks around the bases of the cliffs would help too.
1) I have more than a single rock.
4) That might help.
5) First, should I change the texture around the cliffs? Second, I'll do that.
Lozza wrote:If its a really big map maybe you could make the maximum players size a bit bigger aswell.
I'll do that. After the actual mapping is done.

Re: WIP: Deneba: Mount Meru

Posted: Sun Sep 19, 2010 9:18 am
by Marvel4
Sky_216 wrote:4) try changing the "color" of the terrain to a dark color maybe? It defaults to 255 255 255. 128 128 128 is better.
Umm, better burn the terrain, it will help much more.

Re: WIP: Deneba: Mount Meru

Posted: Sun Sep 19, 2010 9:34 am
by THEWULFMAN
5. In order to make this a little better, copy the texture used for the mountain, rename it to
???_???_dark then make the texure darker with gimp, or photoshop or what i use, photoimmpression 5, then use bthat as a ground texture between the mountain and ground.

Re: WIP: Deneba: Mount Meru

Posted: Sun Sep 19, 2010 1:10 pm
by darthtyren
Alright, 4 and 5 are hopefully done now. Munging for gameplay, will return with screenshots if it works.

It worked fine for me. Screenshots:
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Re: WIP: Deneba: Mount Meru

Posted: Sun Sep 19, 2010 1:53 pm
by Fiodis
Still way too open, still too little objects. If you keep denying it, but everyone keeps saying "You don't have enough objects", then maybe you actually don't have enough objects.

And please change the sky.

Re: WIP: Deneba: Mount Meru

Posted: Sun Sep 19, 2010 1:58 pm
by darthtyren
Fiodis wrote:Still way too open, still too little objects. If you keep denying it, but everyone keeps saying "You don't have enough objects", then maybe you actually don't have enough objects.

And please change the sky.
I'll add more objects, then. But what is wrong with the sky?