Page 3 of 4
Re: Phoenix 1.8.2 patch
Posted: Thu Nov 15, 2007 9:41 pm
by trainmaster611
That's strange, I never saw this topic.

I'll test tommorrow.
Re: Phoenix 1.8.2 patch
Posted: Fri Nov 16, 2007 2:53 pm
by Teancum
Every single mode that is in the pack (whether on a new map, or new modes to a shipped map) now has a SoldierAnimation pool of 1800. Online crashes should greatly decrease

Re: Phoenix 1.8.2 patch
Posted: Sun Nov 18, 2007 4:10 am
by SlyCoopersButt
Haruun Hal:
Most Clone trooper units are missing first person view weapon models (Same error in Kashyyyk islands, they have same armour skin too)
Uber mode cannot be started in GCW era. It can only be played in CW
GCW Conquest has reinforments at an extremely high amount above what you specify
Almost all Imperial and Rebel units and their weapons except for rocket launcher have no sounds
Imperial Commando has Clone trooper sounds for pain and death
Rebel Commanding Officer's blaster has clone trooper blaster sound instead of rebel blaster sound
All ships and some of the vehicles in all modes and era's have no sounds
Re: Phoenix 1.8.2 patch
Posted: Thu Nov 22, 2007 4:45 pm
by Daft-Punk
I still have the 1.9 installer on my computer, would that help?
Re: Phoenix 1.8.2 patch
Posted: Fri Nov 23, 2007 10:58 am
by trainmaster611
Shoot, Im trying to remember what I found
*Bespin: Platforms-
The platforms flicker between a darkish gold yellow and the normal texture. I don't know what's up with that or if that's even fixable.
Sometimes the units will go into "lowrez mode" when they are was to close to do that.
XL mode has infinite reinforcements, I don't think that's supposed to happen
*Naboo: Protoype
-The leef textures on the trees are one sided. If you go to one side side, you can see all the leaves on the tree. If you go to the other side, you don't see anything. The leaves are one-sided planes.
It's like if you end up behind a wall and you can't see the wall when you're on the inside. Same thing.
Re: Phoenix 1.8.2 patch
Posted: Fri Nov 23, 2007 4:59 pm
by AQT
Bespin: Cloud City:
- CW Conquest: While I was a "Magnagaurd" (the ones with the staves) and walking down through the tunnel that leads to the Carbon Freezing Chamber, I all the sudden fell through the wall and floor, continued to fall, and finally died.
Also about the Boba Fett issue I stated earlier, It was actually caused by the the v1.1 patch not the Conversion Pack. Sorry for my mistake.
Finally, it seems that in all CTF modes in both eras that the opportunity to play as the hero, when the necessary points are scored, isn't available.
Re: Phoenix 1.8.2 patch
Posted: Sat Dec 01, 2007 2:37 am
by Epena
You're still at it? You're my hero. <3
Re: Phoenix 1.8.2 patch
Posted: Sun Dec 02, 2007 6:30 pm
by BF2-Master
[quote]Coruscant City and Geonosis Arena were cut from the pack, but I added descriptions for the others.[/quote]
By cut, do you mean they won't be included anymore, not supported etc. ?
Re: Phoenix 1.8.2 patch
Posted: Mon Dec 03, 2007 9:31 pm
by EGG_GUTS
BF2-Master wrote:Coruscant City and Geonosis Arena were cut from the pack, but I added descriptions for the others.
By cut, do you mean they won't be included anymore, not supported etc. ?
Ya pretty much.
Re: Phoenix 1.8.2 patch
Posted: Fri Dec 07, 2007 3:44 am
by SlyCoopersButt
Coruscant City removed? I can't understand why. Not much seemed wrong with it as far as I could see.
Raxus Prime:
Reinforcements are always 5/10 times the amount you specify. Like 100 equals 1000 and 500 equals 2500. Applies in both GCW and CW era's.
Re: Phoenix 1.8.2 patch
Posted: Sun Dec 09, 2007 2:20 am
by AQT
Epena wrote:You're still at it? You're my hero. <3
Thank you.
Anyway, a few more bugs again to report:
Geonosis: Spire:
- CW Conquest: The AI's always flies the Republic Gunships straight into the spire and crash.
- The Droidekas will sometimes leave a trail of black dust behind.
Haruun Kal:
- There is an ammo droid near command post number #1 that doesn't work/give ammo.
Ord Ibanna:
- CW Conquest: V-Wing is missing sound and I think the other vehicles are too.
Misc.:
- Classic Conquest: Jet Trooper's jetpack is missing sound.
- Rebel SpecOps Trooper's seismic charge is missing sound.
Questions:
- Is there anything special about the Rebel SpecOps Trooper's gravity bombs? They seem to be just like regular concussion grenades to me.
- Is the Rebel SpecOps Trooper's Disguise Kit suppose to work?
- Is it possible to have Battlefront I HUD, green commmand posts, and music for Classic Conquest mode? If not just ignore this question.
Thanks.
Re: Phoenix 1.8.2 patch
Posted: Mon Dec 10, 2007 6:37 pm
by Fusion
I believe that was directed towards Teancum

Re: Phoenix 1.8.2 patch
Posted: Mon Dec 10, 2007 6:38 pm
by Grev
just a question.. What is this? Im new so dont judge...

Re: Phoenix 1.8.2 patch
Posted: Tue Dec 11, 2007 1:59 am
by AQT
Fusion wrote:I believe that was directed towards Teancum

The questions? Of Course!
Nah, they're just questions that I need answered by anyone who can.
Re: Phoenix 1.8.2 patch
Posted: Sun Dec 16, 2007 4:09 pm
by Teancum
-----Bugs fixed for next release as of Dec 16, 2007-----
--=GENERAL FIXES=--
-No map description for: Alderaan, Concord Dawn, Naboo: Prototype
-Typo in map description for Rhen Var Harbor, invading is spelled wrong
-Droid Commander Orbital Droid's orbital strike is un-localized
--=Alderaan=--
-GCW Conquest/1-flag: the Rebellion side is missing the Rebel Vanguard and Marksman
-no units spawn in GCW CTF
-CW 1-Flag CTF: The Arc Captain is not listed
--=Bespin Platforms=--
-GCW XL: This mode will never end unless you either quit or exit to Windows (infinite reinforcements)
-CTF is un-playable in GCW. There is no flag present and no bots ever spawn
-CW XL: The clone pilot and the droid pilot are not listed on the spawn screen
--=Bespin Cloud City=--
-CW 1-Flag CTF: The Republic side has the Phase I Recon Trooper and the Phase I Clone Commander instead of the 146th
--=Dagobah=--
-CW and GCW Hunt: Swamp Wampas are classified as [NULL]
--=Geonosis: Spire=--
-CW Conquest and CW Hunt: Geonosions are classified as [NULL]
--=Haruun Kal=--
-Uber mode cannot be started in GCW era. It can only be played in CW
--=Kamino: Tipoca City=--
-CW Hunt: Rogue Clones are classified as [NULL]
-GCW Empire hero (Yuzy Dude) Unlocalized
-CW and GCW XL crashes to desktop after loading
--=Kashyyyk: Docks=--
-GCW Conquest and XL: AT-ST’s do not spawn/missing
--=Kashyyyk: Islands=--
-GCW Conquest and 2-Flag CTF: The Imperial side is missing the Commanding Officer
--=Naboo: Plains=--
-CW Hunt: B1 Battle Droid is unlocalized
-Crashes with fatal error
--=Naboo: Theed=--
-CW Conquest and 1-Flag CTF: The Republic side has the 501st Recon and Commander instead of the Phase I
-Clone Captain is not listed
-B1 Battle Droid is unlocalized
--=Ord Ibanna=--
-That new tie is un-localized
-No heroes in GCW
--=Rhen Var: Citadel=--
-CW and GCW XL: same reason as Bespin: Platforms
--=Rhen Var: Harbor=--
-The turrets are localized as "REPORT ME I'M A BUG!"
--=Space Muunilinst=--
-Space Assault: Crashes to desktop
--=Tatooine: Dune Sea=--
-CW and GCW XL: The AI's don't spawn except for the Tusken Raiders
-GCW Conquest and XL: AT-ST’s do not spawn
Re: Phoenix 1.8.2 patch
Posted: Sun Dec 16, 2007 5:34 pm
by MandeRek
Tean, how long have you been working on that!?!

Re: Phoenix 1.8.2 patch
Posted: Sun Dec 16, 2007 5:37 pm
by Teancum
On the pack? I think I started with three other guys around January 06. They've all moved on a long time ago. Guess I should take a hint and to the same, but I can't tear myself away.
Re: Phoenix 1.8.2 patch
Posted: Sun Dec 16, 2007 5:43 pm
by MandeRek
Re: Phoenix 1.8.2 patch
Posted: Tue Dec 18, 2007 10:40 pm
by Teancum
1.8.3 is coming out soon. Just thought I'd let you know. Lots of bugfixes.
Re: Phoenix 1.8.2 patch
Posted: Thu Dec 20, 2007 12:01 am
by Molokai
I guess I'll wait for the 1.8.3 then before I start. I wouldn't want to start looking and find everything that's already been fixed in the new version.