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Sudden lack of collision!
Posted: Sat May 28, 2011 9:42 pm
by Marth8880
I am in the process of creating a space map and all has been going well until I decided to add interiors to a very special capital ship.
Temporarily, I am trying to use Tantive IV's pod room MSHs - specifically
tan4_bldg_pod,
tan4_bldg_pod_b,
tan4_bldg_pod_c &
tan4_bldg_pod_d - but in-game I fall through the ground and only the walls seem to have collision meshes, and I haven't even edited the ODFs, MSHs, or even textures at all!
Re: Sudden lack of collision!
Posted: Sat May 28, 2011 10:02 pm
by CalvaryCptMike
I'm assuming that all mshes being used have the corresponding stock .option and .odf files, right?
EDIT: check in ZE to see if the .wld file for tantive4 map has some sort of invisible collision msh over the floor of the pods.
Re: Sudden lack of collision!
Posted: Sat May 28, 2011 11:51 pm
by Marth8880
CalvaryCptMike wrote:I'm assuming that all mshes being used have the corresponding stock .option and .odf files, right?
Correct.
CalvaryCptMike wrote:EDIT: check in ZE to see if the .wld file for tantive4 map has some sort of invisible collision msh over the floor of the pods.
Nope, none.
Re: Sudden lack of collision!
Posted: Sun May 29, 2011 12:04 am
by CalvaryCptMike
Try adding something else besides those models, that way you can see if it's those specifically or something else is wrong. I assume you tried all five right?
Re: Sudden lack of collision!
Posted: Sun May 29, 2011 1:17 am
by AceMastermind
I think tan4_bldg_pod_e.msh is actually supplying the floor collision for those pieces; when viewed in Unwrap3d the p_cube1 object seems to cover those areas.
Re: Sudden lack of collision!
Posted: Sun May 29, 2011 1:20 am
by Marth8880
AceMastermind wrote:I think tan4_bldg_pod_e.msh is actually supplying the floor collision for those pieces; when viewed in Unwrap3d the p_cube1 object seems to cover those areas.
So I would just place it somewhere and attempt to somehow align the collision properly?