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Re: SketchUp Models

Posted: Thu Aug 26, 2010 11:19 pm
by AceMastermind
RogueKnight wrote:Except you left out the essential part of flipping all the blue faces in Sketchup...
No need to do this if you know how to use the software and know about polygon normals.

Re: SketchUp Models

Posted: Thu Aug 26, 2010 11:20 pm
by RogueKnight
AceMastermind wrote:
RogueKnight wrote:Except you left out the essential part of flipping all the blue faces in Sketchup...
No need to do this if you know how to use the software and know about polygon normals.
Yes there is, otherwise half of your faces will be reversed ingame.

Re: SketchUp Models

Posted: Thu Aug 26, 2010 11:23 pm
by AceMastermind
RogueKnight wrote:Yes there is...
No there isn't, unless you just don't model it correctly from the start or you import someone else's poorly made model. :roll:
The blue/white faces being displayed in SketchUp is just how you distinguish back/front faces in that software, if you use SketchUp to model then you should already be wary of this and know how normals work while building your model, no need for a tutorial on this.

Now moving on....

Re: SketchUp Models

Posted: Mon Sep 06, 2010 8:52 pm
by Wonderboy
Hey everybody, great news. SketchUp 8 is out. And just wondering, does anyone use this for architectural purposes like I do?

Re: SketchUp Models

Posted: Tue Sep 07, 2010 7:29 am
by lucasfart
Awesome! I did once use it to try and model my house, but I'm not sure if that counts as "architecturally".

Re: SketchUp Models

Posted: Tue Sep 07, 2010 4:30 pm
by Null_1138
Wonderboy wrote:Hey everybody, great news. SketchUp 8 is out.
w00t! :runaway:

Re: SketchUp Models

Posted: Tue Sep 07, 2010 7:42 pm
by Obi-Wan Kenobi
Yeah, I downloaded as fast as I could :D I once had to measure every single nook and cranny to model my house(It's kinda small). It took a week and other than that, no other purpose other than to make models for bf2. :thumbs:

Re: SketchUp Models

Posted: Tue Sep 07, 2010 10:40 pm
by Wonderboy
Nice, I just use it to (try) to make original buildings. I'm going to start to make better, more well-thought out buildings.

Re: SketchUp Models

Posted: Sun Sep 12, 2010 10:35 am
by Commander_Fett
Time to download sketchup 8, and update the exportation guide.

Oh, and ace, my tutorial goes through assuming that the user has no prior knowledge of the programs, so I go over how to get the polies facing the right way, how to export the model with the textures (which you skipped), how to merge the model in xsi, how to scale it properly, and a few things that seem to help with avoiding texture bugs. Perhaps mine could be streamlined a bit, and I might do that for sketchup 8, but I do try to cover everything in mine.

Edit: anyway, back on the subject of sketchup models, here are 2 fairly recent ones I've been working on:
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The first one is from a picture of an m16 my friend took for me, and the other is based off of the FN F2000. Unfortunately, I havn't been able to export wither yet, as I had to do a system resotre recently and meshex no longer works on my computer :(

Oh, and I just updated my tutorial for sketchup version 8.0

Re: SketchUp Models

Posted: Sun Sep 26, 2010 10:22 pm
by Eaol
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Guess what planet?

Re: SketchUp Models

Posted: Mon Sep 27, 2010 9:55 am
by DarthD.U.C.K.
hoth! these trees make it clear, they grow nowhere else.

Re: SketchUp Models

Posted: Wed Sep 29, 2010 7:20 pm
by Eaol
Eh..........it's actually Alzoc III, but think whatever you like , :|

And I don't call myself a good modeller. I can't do organic structures right, and I really suck with making high-quality large interiors.

Re: SketchUp Models

Posted: Wed Sep 29, 2010 9:37 pm
by Lozza
Eaol, wow that building looks new. Nice planet :D

Re: SketchUp Models

Posted: Tue Oct 05, 2010 7:56 pm
by RED51
This was made in about two or so days:
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I made this to show a Gr10 computer tech class I peer help at my school to demonstrate what one could do with Photoshop:

Photoshop 5
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Photoshop Elements
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I would like to say I made the backgrounds, but I'm no where near that skill level with Photoshop... I just did some layer effects and blends to them, but anyway...
What's your thoughts on this, GTers?

Re: SketchUp Models

Posted: Mon Oct 11, 2010 5:11 pm
by Cerfon Rournes
Here Is my first model ever made: A Sith Lightsaber. Please tell me some ways I can improve :D
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Wireframe:
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This was made in about 2 hours.

Re: SketchUp Models

Posted: Mon Oct 11, 2010 5:26 pm
by DarthD.U.C.K.
looks good for a start. it seems to be abit short however, the lenghte equals about yodas saber..

Re: SketchUp Models

Posted: Mon Oct 11, 2010 5:28 pm
by Cerfon Rournes
DarthD.U.C.K. wrote:looks good for a start. it seems to be abit short however, the lenghte equals about yodas saber..
This Is the size I was going for. :D

Re: SketchUp Models

Posted: Tue Oct 12, 2010 5:11 pm
by Eaol
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Re: SketchUp Models

Posted: Wed Oct 13, 2010 2:56 pm
by Cerfon Rournes
Eaol wrote:
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Nice! :thumbs:

Re: SketchUp Models

Posted: Sat Oct 16, 2010 4:26 am
by [Padawan]Helkaan
That's my first model.
I don't really now what is it, I think that's a sort of chair in a rock xD
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