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Onderon: Tactical Ploy

Posted: Sat Jul 22, 2006 10:22 pm
by Tuskenjedi
Well, I decided to try to get used to the mod tools, as some of you may know I had some technical trouble. ( 8) Solution: so I moved them to my brothers comp) I came up with this. I had no Idea what I was going to do, so I called it "tactical Ploy" and gave it some wierd description, but It's an okay level.

Story/Description: The empire decided to lure the rebels to a gravelly, overgrown, mountainous part of onderon and fake that they were developing some sort of superweapon there. A Rebel taskforce Arrived, but were quickly jammed so they could not send for backup. They made a makeshift fort out of an old broken, barely even recognizeable oil rigging center and made good use of the sparse reckage around them. The imperials set up beam turrets around a large tree that stood on an adjacent hill. The tree was loaded with particle cannons on one of the larger branches programmed only to weaken the rebel base and nothing else.

http://i67.photobucket.com/albums/h316/ ... edi/46.gif
http://i67.photobucket.com/albums/h316/ ... edi/49.gif
http://i67.photobucket.com/albums/h316/ ... edi/50.gif
http://i67.photobucket.com/albums/h316/ ... edi/48.gif
http://i67.photobucket.com/albums/h316/ ... edi/47.gif
http://i67.photobucket.com/albums/h316/ ... edi/51.gif

It's a fun level, with plenty of battle, adequate cover, and good sneaking into the back of the enemy lines, then throwing them into confusion from behind. And the winning team? It all depends. Their's usually a fine line between the winners and the losers. When I'm rebel, I usually win. When I'm Imperial, I usually win, unless I'm lazy :P . I think that in a just AI battle, the rebels would have the slightest advantage.

Heroes:
Imp: Boba
All: Han

*I'm lazy with heroes!* :P

DL LINK

I have to go on vacation now! So all you have fun! :wink:

RE: Onderon: Tactical Ploy

Posted: Sat Jul 22, 2006 10:29 pm
by xdragon
This looks great. An even map for a mere minute of downloading. (8 mb)

More to be added later after I played the map.

Edit:

A great balanced map. I must agree with TuskenJedi, the Rebels do have an advantage, even though they are fighting uphill. I must highlight the genius placement of hint-nodes and planning; TuskenJedi is a genius with them. This is definitely an excellent map for a beginning map maker.


[To change heroes all ya have to do is below the ReadDataFiles and the SetupTeams there are two lines like this-
SetHeroClass(ALL, "all_hero_hansolo_tat")
SetHeroClass(IMP, "imp_hero_bobafett")
Change those to any hero.]

RE: Onderon: Tactical Ploy

Posted: Sat Jul 22, 2006 11:09 pm
by Guest
xdragon, before that is a line that says:
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman",
"all_inf_rocketeer",
"all_inf_sniper",
"all_inf_engineer",
"all_inf_officer",
"all_inf_wookiee",
"all_hero_hansolo_tat")

ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_fly_destroyer_dome" )
Change imp_hero_bobafett and all_hansolo_tat to the same heroes you used from the SetHeroClass lines

RE: Onderon: Tactical Ploy

Posted: Sat Jul 22, 2006 11:14 pm
by xdragon
Oh, right, forgot that part :oops: . Thats pretty much why my modding 'career' was only one map.

Thanks for the correction.

RE: Onderon: Tactical Ploy

Posted: Sat Jul 22, 2006 11:21 pm
by Guest
Hey No problem, xdragon. Mistakes are for learning and correcting. :wink:

RE: Onderon: Tactical Ploy

Posted: Sun Jul 23, 2006 1:31 pm
by Hairman49er
this map looks alwsome are u sure this is ur first map :wink:

RE: Onderon: Tactical Ploy

Posted: Sun Jul 23, 2006 2:14 pm
by sawyerdk9
Pretty cool map, must say. I had fun fighting uphill as the rebels. Only thing you should do is really add some foilage here and there and some more textures. I liked all the junk scattered around and that Imperial base behind the tree.

RE: Onderon: Tactical Ploy

Posted: Sun Jul 23, 2006 4:53 pm
by Hairman49er
just like sawyerk9 said add some more junk and maybe 1 or 2 vechiles.( for the rebels)

RE: Onderon: Tactical Ploy

Posted: Sun Jul 23, 2006 5:07 pm
by xdragon
The vehicles would dominate the map. They would surely throw the balence towards one faction. And adding more 'junk' would also change the feel of the map. One or two boulders would be nice, but much more would likely change the balence and feel of the map.

Posted: Mon Jul 24, 2006 5:44 am
by pinioncorp
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No vehicles, Please no vehicles! I really love this map the way it is.

The only thing that annoyed me with this map is that the Rebels start with two command posts, while the Impirials have to capture their second. Also, the second rebel CP has spawn paths a long way away from the post itself, I found myself backtracking just to take out the stormy that was capturing my post.

I would have also liked to be able to get onto the catwalk above the Imperial CP, and have extend around the tree and over the battlefield.

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Posted: Fri Jul 28, 2006 3:26 am
by Penguin
good map, but it hink you should make it more like onderon, it seems to much like a forest then a jungle

Re: RE: Onderon: Tactical Ploy

Posted: Fri Jul 28, 2006 4:08 am
by yankeefan05
Hairman49er wrote:this map looks alwsome are u sure this is ur first map :wink:
Off-Topic: He has done some others, like Denial Insanium.