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Re: Model showcase thread Part II

Posted: Mon Oct 27, 2008 2:31 pm
by fai222
Also some more details should be done on his hands.
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As you can see on this picture he got only four fingers and he wears talons over his fingertips.

Re: Model showcase thread Part II

Posted: Mon Oct 27, 2008 2:36 pm
by MandeRek
@Mav Improved the texture.. Must be up soon! :D

@fai Battlefront 2 doesn't support high poly hands, lol.. You gotta live with that crappy basic texture ;)

Re: Model showcase thread Part II

Posted: Mon Oct 27, 2008 2:52 pm
by VF501
I like the Space Trooper shuttle FragMe, hmmm, I'm sensing this might have something to do with your pre-view Space Trooper from way earlier.

Very nice Plo Koon, Manderek. The head must've been fun to UV eh? Great addition to SWBF, and far superior to the Reskin of Palpatine (which is a great reskin, but the model it self does make a poor Plo-Koon).

Re: Model showcase thread Part II

Posted: Mon Oct 27, 2008 3:01 pm
by fai222
MandeRek wrote:@Mav Improved the texture.. Must be up soon! :D

@fai Battlefront 2 doesn't support high poly hands, lol.. You gotta live with that crappy basic texture ;)
To bad. That is a REALLY good model anyway. :thumbs:

Re: Model showcase thread Part II

Posted: Mon Oct 27, 2008 3:04 pm
by Darth-Revan
i agree this is an awsome model but updates are always good :plokoon:

Re: Model showcase thread Part II

Posted: Mon Oct 27, 2008 3:33 pm
by MandeRek
VF501 wrote:I like the Space Trooper shuttle FragMe, hmmm, I'm sensing this might have something to do with your pre-view Space Trooper from way earlier.

Very nice Plo Koon, Manderek. The head must've been fun to UV eh? Great addition to SWBF, and far superior to the Reskin of Palpatine (which is a great reskin, but the model it self does make a poor Plo-Koon).
Thanks a lot! :D I must say that the face was most awesome to do: especially since the head is like 98% the picture.. Seeing the end result really gave me a good feeling :yes:

Re: Model showcase thread Part II

Posted: Mon Oct 27, 2008 4:21 pm
by Darth-Revan
MandeRek i fell the same when making models start from nothing but i think about how good itl look when finished thats what keeps me going :yes:

Re: Model showcase thread Part II

Posted: Mon Oct 27, 2008 5:42 pm
by Fluffy_the_ic
FragMe! wrote:Nice Plo Koon MandeRek, as mentioned needs some minor adjustments but looks good. I like the eye texture :)

Anyway here is something I have been working on lately. It is a Gamma Class Assault Shuttle.
To save you from having to rush off to Wookiepedia, it appeared in XWing Alliance and was used to deploy Zero G Stormtroopers and that is all I am going to say at the moment. For those modeling curious types, the main body is one cube.
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OMG familiarness! Lawlz

Re: Model showcase thread Part II

Posted: Mon Oct 27, 2008 10:24 pm
by obiboba3po
great job fragme!
i am proud to finally post something of my own in this thread :D i began modeling today with lots of help from Fragme! (thanks again) :wink:
anyways, here are my first 3 models, i am using a very simple technique used by many here but its a good way to learn :wink:
this is my first model (not rly sure what it is...)
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my second which i forgot to save and then tried to recreate it making the last one my 3rd model. (its a type of bottle)
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how do you like them? (more to come soon)

Re: Model showcase thread Part II

Posted: Mon Oct 27, 2008 10:41 pm
by AceMastermind
@obiboba3po
You can make fancy bottles/bowls/cups or whatever easily by following this tutorial:
http://www.digitaltutors.com/store/video.php?vid=606

http://softimage.wiki.avid.com/xsidocs/ ... ndAxes.htm
It'll probably be best to use the:
Create>Poly. Mesh>Revolution Around Axis
method or else you'll need to convert Nurbs to Mesh afterwards.

Re: Model showcase thread Part II

Posted: Tue Oct 28, 2008 1:26 pm
by Gogie
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If any admin's or moderators want wireframes PM me

reason being, I used boolean on some portions of the model some some parts are triangulated, but anyone with alot of XSI experience would know the difference between how a boolean cut looks and how an imported wirefram looks

Staff EDIT:
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Re: Model showcase thread Part II

Posted: Tue Oct 28, 2008 1:55 pm
by AceMastermind
Gogie wrote:If any admin's or moderators want wireframes PM me
No need for PMs, wireframes are required in this topic from now on for everyone.
If you made the model then there's nothing to hide and it shouldn't matter if you post a wireframe in public view.

Re: Model showcase thread Part II

Posted: Tue Oct 28, 2008 1:58 pm
by Revan_Malak
Gogie wrote:
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If any admin's or moderators want wireframes PM me

reason being, I used boolean on some portions of the model some some parts are triangulated, but anyone with alot of XSI experience would know the difference between how a boolean cut looks and how an imported wirefram looks
:bowdown: :bowdown: :bowdown:

Just:WOW :eek:

Re: Model showcase thread Part II

Posted: Tue Oct 28, 2008 2:24 pm
by DarthD.U.C.K.
this is the best model ive ever seen

Re: Model showcase thread Part II

Posted: Tue Oct 28, 2008 2:27 pm
by Revan_Malak
I AGREE :bowdown: :thumbs: :bowdown:

Re: Model showcase thread Part II

Posted: Tue Oct 28, 2008 2:37 pm
by Fingerfood
Lies! All lies!

Re: Model showcase thread Part II

Posted: Tue Oct 28, 2008 3:17 pm
by PsYcH0_]-[aMsT3r
Fingerfood wrote:Lies! All lies!
???? Watza lie?! That's just awesome. I lovez it. Give it a good texture and that'll be just the coolest model ever. Best model I've ever seen here.

Re: Model showcase thread Part II

Posted: Tue Oct 28, 2008 4:24 pm
by BLACK9_KNIGHT
just another project I've been working on. Just something I decided to do to challenge myself :D I'm not as good as most people on here, but it doesn't matter for this. This isn't for any map in particular, and if anyone wants to turn it into a real ghost then just ask.

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Image

Re: Model showcase thread Part II

Posted: Tue Oct 28, 2008 4:39 pm
by destructo_bot
yay plo koon! sweet model! :plokoon:

off topic: anyone want an lbp kratos sackboy code? came with a ps3 mag... :wink:

EDIT: whoops trust me to look at the wrong page :faint:
EDIT2: sorry mum musta thrown that code out with the rest of the wrapper that was on the table... oh well

Re: Model showcase thread Part II

Posted: Tue Oct 28, 2008 7:40 pm
by Culvar
BLACK9_KNIGHT wrote:just another project I've been working on. Just something I decided to do to challenge myself :D I'm not as good as most people on here, but it doesn't matter for this. This isn't for any map in particular, and if anyone wants to turn it into a real ghost then just ask.

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:eek: Sweet ghost! You should definitely put it ingame. :bowdown: