Camera Parameters in Vehicle ODFs
Posted: Wed Sep 30, 2009 6:03 pm
Hi there! I've been trying to find information regarding the ODF parameters that control the camera in a vehicle...namely:
EyePointOffset
TrackCenter
TrackOffset
TiltValue
NormalDirection
I read in the documentation that these are what I think they are: values that manipulate the player's POV when they're in that position. But...what does what? I can guess that one provides the actual coordinates of the viewpoint relative to the vehicle's center (probably EyePointOffset, but I'm not sure), but how does one change the actual default direction that the camera points when you first get into that seat? This is basically what I need, because I want this particular seat's default POV to point downward, looking over the craft's edge. But I'd love to know what all of these do.
If anyone knows what does what here, I would greatly appriciate a moment of your time to explain really quick. If not, no biggie. Just means spending a lot of time messing about with it.
EyePointOffset
TrackCenter
TrackOffset
TiltValue
NormalDirection
I read in the documentation that these are what I think they are: values that manipulate the player's POV when they're in that position. But...what does what? I can guess that one provides the actual coordinates of the viewpoint relative to the vehicle's center (probably EyePointOffset, but I'm not sure), but how does one change the actual default direction that the camera points when you first get into that seat? This is basically what I need, because I want this particular seat's default POV to point downward, looking over the craft's edge. But I'd love to know what all of these do.
If anyone knows what does what here, I would greatly appriciate a moment of your time to explain really quick. If not, no biggie. Just means spending a lot of time messing about with it.