Page 2 of 2
Re: Rhen Var: Mountain
Posted: Sat Oct 27, 2012 10:52 pm
by CreatorOfThings
Cleb wrote:I'm considering maybe, emphasis on the maybe doing a beta test or something after I get a filefront account, figure out how to upload a password locked download, finish a few other things with the map, so if you're interested, just saying that I may do it.
Just use 7z to add a password. Go to "Add to archive" and theres a password option.
Also, I would LOVE to test the map

But I realize you may already have people in mind. If I can, then let me know when your ready to do it

Re: Rhen Var: Mountain
Posted: Sat Oct 27, 2012 11:29 pm
by Zapattack1234
I'm interested

Re: Rhen Var: Mountain
Posted: Sun Oct 28, 2012 1:26 am
by Cleb
CreatorOfThings wrote:Just use 7z to add a password. Go to "Add to archive" and theres a password option.
Thanks I'll try that and see how it works when I need to!
CreatorOfThings wrote:I realize you may already have people in mind. If I can, then let me know when your ready to do it

But i didnt have people in mind! (other than my friends who sometimes play my map when they come over)

I will see if I will beta test, and if I do, I will put you and Zapattack on the list.
EDIT:
Finally remembered to put the update thing on the title.

Re: Rhen Var: Mountain [UPDATE 10/27 New Unit]
Posted: Sun Oct 28, 2012 2:48 pm
by yuke5
Two quick suggestions -
You may want to darken and desaturize the green for the clones.
Maybe instead of using the Imperial snowtrooper model, you could re-skin the stock Galactic Marine model. It might fit a little more.
Re: Rhen Var: Mountain [UPDATE 10/27 New Unit]
Posted: Sun Oct 28, 2012 3:03 pm
by Cleb
yuke5 wrote:Maybe instead of using the Imperial snowtrooper model, you could re-skin the stock Galactic Marine model.

How did I not think of that before!? Thats a great idea.

But if I do that I will probably make it white and green because purple is not a good color to mix with green.

Re: Rhen Var: Mountain [UPDATE 10/27 New Unit]
Posted: Sun Oct 28, 2012 4:17 pm
by CreatorOfThings
Cleb wrote:yuke5 wrote:Maybe instead of using the Imperial snowtrooper model, you could re-skin the stock Galactic Marine model.

How did I not think of that before!? Thats a great idea.

But if I do that I will probably make it white and green because purple is not a good color to mix with green.

I like it!

Re: Rhen Var: Mountain [UPDATE 10/27 New Unit]
Posted: Mon Oct 29, 2012 4:06 am
by DarthSolous
CreatorOfThings wrote:Cleb wrote:yuke5 wrote:Maybe instead of using the Imperial snowtrooper model, you could re-skin the stock Galactic Marine model.

How did I not think of that before!? Thats a great idea.

But if I do that I will probably make it white and green because purple is not a good color to mix with green.

I like it!

You'd like purple and green together? In my opinion that would look to Christmas-y.
Re: Rhen Var: Mountain [UPDATE 10/27 New Unit]
Posted: Mon Oct 29, 2012 9:33 am
by CreatorOfThings
DarthSolous wrote:CreatorOfThings wrote:Cleb wrote:yuke5 wrote:Maybe instead of using the Imperial snowtrooper model, you could re-skin the stock Galactic Marine model.

How did I not think of that before!? Thats a great idea.

But if I do that I will probably make it white and green because purple is not a good color to mix with green.

I like it!

You'd like purple and green together? In my opinion that would look to Christmas-y.
No the idea of using the Galactic Marine model

Re: Rhen Var: Mountain [UPDATE 10/27 New Unit]
Posted: Mon Nov 05, 2012 5:00 pm
by Cleb
New skins for the republic rocket/sniper class:
I personally think I should whiten it and I need to add green marks to it, but I want to know what you people think.
Re: Rhen Var: Mountain [UPDATE 10/27 New Unit]
Posted: Mon Nov 05, 2012 7:48 pm
by yuke5
Looking pretty good. The guy on the right's skin looks a wee bit saturated though.
Re: Rhen Var: Mountain [UPDATE 10/27 New Unit]
Posted: Wed Nov 07, 2012 12:57 pm
by RattleandHum1988
I'll be completely honest with you on my opinion. This map looks great, what you're doing with the troops looks great, but honestly the green does not go with the map at all in my opinion. I know you're trying to use a specific legion/unit, but it just doesn't mesh and it makes them look out of place. There's a reason people tend to use the greenish troops in forest maps, because if you think about it the clones would've painted their armor that colour to blend in a bit, same goes for pure white troops in a winter setting - obviously this is something I'm considering outside level design, but it makes a good argument for having properly coloured troops on certain maps.
I love the look of the most recent unit you posted, almost white with a really really light blue-ish/purple colour (unless my eyes decieve me) and I think that would look AWESOME on this map.
This is of course my opinion, you are the creator and have the ultimate decision, but seeing as how these WIP threads are meant for constructive feedback I'd say out with the green.
Re: Rhen Var: Mountain [UPDATE 10/27 New Unit]
Posted: Wed Nov 07, 2012 3:31 pm
by Cleb
I see people hate the green.

But, we may be able to compromise if I can figure out how to do that thing for randomized skins so that sometimes you would have green like I really want and sometimes gray/white to please the crowd

. If enough people think that's fine I will make that my priority to figure it out because as I'm typing this it seems like a really good idea.

Re: Rhen Var: Mountain [UPDATE 10/27 New Unit]
Posted: Wed Nov 07, 2012 4:16 pm
by Nedarb7
Looks really good Cleb.

Your idea of random skins would be neat. I think the
green skins are fine, although it would
make sense if it were white or gray, but if you think about it there are probably many battles
in the clone wars that the clones didn't match there surroundings.
BTW: Was there something wrong with gametoast yesterday because I couldn't get on and IE and safari said it couldn't find gametoast.com

Just wondering.
I couldn't get on gametoast yesterday either

.