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Posted: Fri Jan 20, 2006 3:24 pm
by -=Sithicalohiny=-
I would like somebody like Bandu or OGEB or Rends to do it but they will probably be too busy once they are released.

Posted: Fri Jan 20, 2006 3:48 pm
by OGEB1103
I can see why you say Bandu and Rends(great maps for BF1 that they made), but me?

Posted: Fri Jan 20, 2006 10:05 pm
by Astute
> I'd have to agree with Rends, considering all the new stuff like triggers, timed events, and gates/doors, i'm expecting SWBF2 tools to be much more diffcult, but hopefully more flexible.

>The thing about the SWBF1 tools is that there really is no easy way to learn it without trial and error. That is probably the greatest thing about the tools. Without many tutorials, i felt that i could mod anything like i was building with legos, seeing which block would fit where and how well it all fits together.

Posted: Sat Feb 04, 2006 1:05 pm
by OGEB1103
mmmm, nobody is looking at this thread anymore

Posted: Sun Feb 05, 2006 8:31 am
by xarian
Leviathan wrote:Glad to see some GameToast have used such mapping tools in the past... Also, I'd wish to know if anyone has ever designed some levels with WorldCraft or Valve Hammer Editor... :?
I use Hammer for my HL2 mod I could only Pray the BF2 Tools are anywere near as easy to use. I gave up trying to make a JKA mod 6months ago when Sith-J-Cull came out with all there maps. Would be nice to Make a Rebbelion Mod that fills the gaps left by BF2 eg:Getting the DS plans pre ep4, Bespin, DEATH STAR Space Battle (probaly impossible).
and Most of Shadows of the empire including Dash Rendar as a Hero.

But one can only wait and see were the force guides us.

Posted: Sun Feb 05, 2006 8:47 am
by Kaos66
i just hope the BF2 tools are used the same way as the old ones cause i just finished learning everything about the old ones :D