Hello! I"m new to modding Battlefront 2, and I am working on a full sides mod.
How do I make a weapon (I'm using a pistol) not alert enemies of your presence?
Thank you!
"Silenced" Pistol?
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Tygr
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PsYcH0_]-[aMsT3r
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Re: "Silenced" Pistol?
Just delete the name in the file sound line in the pistol odf.
Here's the defualt rep_weap_inf_pistol odf.
And here it is again without the sound.
Yay go me for telling you something that 'should' work
.
And by the way it's totally your choice but SWBF2 modding is pretty hard so normally the words 'New to battlefront modding' and 'full sides mod' don't really fit. But again, it's your choice and trying something hard is always good.
Here's the defualt rep_weap_inf_pistol odf.
Hidden/Spoiler:
Hidden/Spoiler:
And by the way it's totally your choice but SWBF2 modding is pretty hard so normally the words 'New to battlefront modding' and 'full sides mod' don't really fit. But again, it's your choice and trying something hard is always good.
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Tygr
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Re: "Silenced" Pistol?
So removing the sound will make the AI less responsive to shots?
BTW, is there any way to use the bounce code for grenades to make blaster shots ricochet? That would be sweet!
Lol. At first I couldn't get it to build the .lvl files. But once I got that working, it's been fairly straight forward. I already have working republic, alliance, and emperial sides, although I'm not done with any of them. I'm going to try to make the CIS canon, but I'm having a little fun with the others.And by the way it's totally your choice but SWBF2 modding is pretty hard so normally the words 'New to battlefront modding' and 'full sides mod' don't really fit. But again, it's your choice and trying something hard is always good.
BTW, is there any way to use the bounce code for grenades to make blaster shots ricochet? That would be sweet!
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Caleb1117
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Re: "Silenced" Pistol?
I don't think it's the weapons sound that tips them off. I'm pretty sure the AI automatically respond to being shot, or having a shot pass close to them. I don't think you can change it either.
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Aman/Pinguin
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Re: "Silenced" Pistol?
They also know when your reticule is placed on them. (Not always)Caleb1117 wrote:I don't think it's the weapons sound that tips them off. I'm pretty sure the AI automatically respond to being shot, or having a shot pass close to them. I don't think you can change it either.
