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Kothlis: Commando Raid V2

Posted: Sun Sep 12, 2010 9:16 am
by acryptozoo
welcome GT'ers . . . After my old Kothlis has been lost to corrupted files i decided to start anew.
well here it is Kothlis V2

Story: this map is loosley based on the misson from Rouge Leader, its based on a beach of a continent on the island and has some islands in it. also as you can see there is the donwed Star Destroyer and the Rebel Landing Site.
Map Progress:
map iteself: 99.9%
Lua stuff; 100%
pathing:100%
barriers:100%
overall progress: 98%
still need to: add Loadscreen, Minimap , fix some problems that make Kothlis crash . .

Beta testers: . . .OPEN BETA
okay less talk and more pictures
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updates coming soon :yes: . . .

Re: Kothlis: Commando Raid V2

Posted: Sun Sep 12, 2010 9:31 am
by Anakin
so you never uploaded the old one, have you??

have you used the first perspective mave used in his DT?? they are great

Re: Kothlis: Commando Raid V2

Posted: Sun Sep 12, 2010 5:44 pm
by acryptozoo
Ive Dedieced To Make Kothlis an open beta for NOW! so happy testing
link: (new smaller version avaliable) http://www.filefront.com/17290878/Kothlis Commando Raid.zip

Re: Kothlis: Commando Raid V2

Posted: Sun Sep 12, 2010 10:10 pm
by Wonderboy
Do you have a lowrez for the palm trees in the second picture? I would recommend you make one so it does dissolve like it is.

Re: Kothlis: Commando Raid V2

Posted: Tue Sep 14, 2010 4:43 pm
by acryptozoo
Map is having some Crashing with mutliple problems working on a fix now for now so updates will be haulted for a bit heres some pics from the time being
feel free to beta in the time being any testing would be appreciated

ill post some more pics for some eyecandy ;)
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flying to one of the offshore islands
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after i fix the problem the map will be released shortly

Re: Kothlis: Commando Raid V2

Posted: Tue Sep 14, 2010 6:42 pm
by CressAlbane
Hmmm. Hope this map desn't inflict any injuries on me.
Hope you fix the crash soon.
I like the last picture.

Re: Kothlis: Commando Raid V2

Posted: Tue Sep 14, 2010 7:22 pm
by Obi-Wan Kenobi
It looks great! :thumbs: Nice idea.

Re: Kothlis: Commando Raid V2

Posted: Tue Sep 14, 2010 7:39 pm
by acryptozoo
CressAlbane wrote:Hmmm. Hope this map desn't inflict any injuries on me.
ill release a non water version for people whose computers cant handle the water :D

Re: Kothlis: Commando Raid V2

Posted: Tue Sep 14, 2010 7:55 pm
by SW_elite
I suggest retexturing those landing pads that the x-wings are on. I could make you a landing pad model if you wanted?

Re: Kothlis: Commando Raid V2

Posted: Tue Sep 14, 2010 8:21 pm
by acryptozoo
SW_elite wrote:I suggest retexturing those landing pads that the x-wings are on. I could make you a landing pad model if you wanted?
no thanks ill stick will retexuring or mabye using a diffrent asset for them hrmmm . . .

Re: Kothlis: Commando Raid V2

Posted: Wed Sep 15, 2010 8:04 pm
by CressAlbane
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Hmm... I think you missed the point of me mentioning injuries.
Can you see the edge of the map when flying?

Re: Kothlis: Commando Raid V2

Posted: Thu Sep 16, 2010 1:57 am
by Lozza
That looks really awesome! Reminds me of a game called White Gold: War in Paradise :D

Re: Kothlis: Commando Raid V2

Posted: Fri Sep 17, 2010 4:23 pm
by acryptozoo
Lozza wrote:That looks really awesome! Reminds me of a game called White Gold: War in Paradise :D
thanks!

@cressalbane and im pretty sure you cant might be wrong though

UPDATE: . . sorta
i fixed my lua problems but i am having kot.world.req problems anyone know any way to fix that
:?
as always any results/ bugs from the beta would be appreciated

Re: Kothlis: Commando Raid V2

Posted: Sun Sep 26, 2010 12:05 pm
by Anakin

Re: Kothlis: Commando Raid V2

Posted: Sun Sep 26, 2010 12:38 pm
by acryptozoo
thanks for the feedback as for the problems

-yeah i removed those rocks they didnt work out right
- dont play in CW it will be removed in the final version so i make all the changes in GCW
- dont think i can change the view distacne to make everythign viewable from a distance.
- what kind of ships should i add
- and yeah i fixed that effect for the final version

EDIT: the imperial transport isnt supposed to be flyable jut a destroyable object

Re: Kothlis: Commando Raid V2

Posted: Mon Sep 27, 2010 10:34 am
by Anakin
i've had a new problem i spawned at an enamys CP :roll:

a ship like this:
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the first perspective is not like this:
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how can i play this??
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Re: Kothlis: Commando Raid V2

Posted: Mon Sep 27, 2010 2:40 pm
by acryptozoo
Anakin wrote:i've had a new problem i spawned at an enamys CP :roll:

a ship like this:
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the first perspective is not like this:
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how can i play this??
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- ah that problem i fixed that in the final verison ( if i ever fix that nasty kot.world.req problem
any ideas?
- id add a boat like that but i cant model for my life :S

- thats not a 1st perspective its just the probe droid i placed on that island and it went out to sea

- thats a TIE fighter 1st person viewthey spawn at the imperial cp.

Re: Kothlis: Commando Raid V2

Posted: Thu Sep 30, 2010 12:39 pm
by Anakin
i have swaped the pics so at the beta i can't play the first perspektive, i only see the enviroment without the cockpit.

and the droid can i play it :P where is it?? haven't see it

Re: Kothlis: Commando Raid V2

Posted: Thu Sep 30, 2010 2:31 pm
by acryptozoo
Anakin wrote:i have swaped the pics so at the beta i can't play the first perspektive, i only see the enviroment without the cockpit.

and the droid can i play it :P where is it?? haven't see it
not sure why you dont see the cockpit views???

and for the droid you can't play as it
but you can find it in the reeds on the offshore island or sometimes he goes out to sea

Re: Kothlis: Commando Raid V2

Posted: Fri Oct 01, 2010 3:07 am
by [Skirata]Darman[M]
Not bad, but... Wouldn't dload. There's nothing special on this map.


PS: You should increase your texture resolution