I know you have to put hudtag= "hud" somewhere in an ODF file, but I'm not entirely sure where. I just stuck it in every part of the ODF and it worked fine for me . Penguin made a tutorial about it somewhere.
Thanks! So what do i exactly change?
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
Sort of. Instead of typing rep_inf_default i typed the weapons names which failed because when i use the M24 i see teh M11-87 and vise-versa. So i'm now going to try the rep_inf_default. So i'll get a pic 4 you Qdin. Could someone tell me what name they use to make the icon go away? Or should i just type giberish?
Sorry Qdin no funny pic because it works. I typed in rep_inf_default and the icon disappears. If anyone can find out how to put the weapon back in teh correct icon please tell! Thanks everyone!
you can't, theres no way at the moment, the only possibkle is 50% complete and complicated. my way just tells the game to go find a msh modle to display, but becouse the .msh model doesn't exist it doesn't display anything
say you have a custom weapon, and you do this in the odf
hudtag = "removehud"
the game will search for a msh in the msh folder of the side called "removehud" but doesn't find one so nothing is displayed
if youn had it like this
hudtag = "rep_inf_rifle"
then it would display the republic rifle next to the person again