Page 72 of 99

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Mar 24, 2010 1:38 am
by DarthD.U.C.K.
Deviss wrote:
skelltor wrote:thx a ton deviss :D u da man :thumbs:
you are welcome great man ;)
could you please include credits?

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Mar 25, 2010 10:07 am
by IndianaJoe
could someone tell me how to install the roadkill plugin? does it even work in modtool 6?

i tried googling, but couldn't find it, i put the file in both "plugin" folders, but nothing is happening.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Mar 25, 2010 11:11 am
by DarthD.U.C.K.
i wrote a quick tutorial here

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Mar 25, 2010 11:30 am
by skelltor
DarthD.U.C.K. wrote:
Deviss wrote:
skelltor wrote:thx a ton deviss :D u da man :thumbs:
you are welcome great man ;)
could you please include credits?
who r u talking to me or deviss?

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Mar 25, 2010 11:32 am
by DarthD.U.C.K.
since he uploaded the pack i asked him

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Mar 25, 2010 11:41 am
by Deviss
DarthD.U.C.K. wrote:since he uploaded the pack i asked him
oh sorry, you mean put readme file on pack :) ? directly say: hey dev put readme file ok? :P

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Mar 25, 2010 7:36 pm
by RogueKnight
Does anyone know of a good program for unwrapping and UV'ing models modeled in tri's? Roadkill does not work with tri's.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Mar 25, 2010 7:43 pm
by genaral_mitch
Can someone send me a copy of BF2_modtools.exe?

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Mar 25, 2010 7:54 pm
by Fiodis
skelltor wrote:can somone post a pic this skin on an ep3 trooper model so i can check out how it looks
Making a custom side isn't that impossible to learn. And if that stumps you, you could use MSH Viewer.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Mar 25, 2010 8:22 pm
by skelltor
oh i know how to do all that but right now i am on a pc without the mod tools or msh viwer and cant downlode them

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Mar 25, 2010 9:39 pm
by Deviss
genaral_mitch wrote:Can someone send me a copy of BF2_modtools.exe?
DOWNLOAD

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 26, 2010 12:09 am
by lucasfart
RogueKnight wrote:Does anyone know of a good program for unwrapping and UV'ing models modeled in tri's? Roadkill does not work with tri's.
Well, i think blender can do it can't it? Just load your model into blender and unwrap/uv it......
offtopic: don't you already use blender anyway?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 26, 2010 12:27 am
by RogueKnight
lucasfart wrote:
RogueKnight wrote:Does anyone know of a good program for unwrapping and UV'ing models modeled in tri's? Roadkill does not work with tri's.
Well, i think blender can do it can't it? Just load your model into blender and unwrap/uv it......
offtopic: don't you already use blender anyway?
Nope, Milkshape 3D.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 26, 2010 6:12 pm
by CressAlbane
Can someone please upload a copy of the normal Munge_world?
Mine appears to be faulty.

XSI problem

Posted: Fri Mar 26, 2010 6:57 pm
by Joshdog
Hey guys,
I need some help conserning XSI, it is been glitchy and i would like to ask someone to help me with this or to do a favor and do it for me. I have slaped a hangar on a frigate and it has been and when i apply the texture to the frig the texture doesnt show in XSI and then when i select another obj. and then go back the texture i applied is gone. (all happening in texture editor)

Thanks

Re: XSI problem

Posted: Sat Mar 27, 2010 2:27 am
by lucasfart
Joshdog wrote:Hey guys,
I need some help conserning XSI, it is been glitchy and i would like to ask someone to help me with this or to do a favor and do it for me. I have slaped a hangar on a frigate and it has been and when i apply the texture to the frig the texture doesnt show in XSI and then when i select another obj. and then go back the texture i applied is gone. (all happening in texture editor)

Thanks
I would recommend starting a topic in the 3d modelling forum

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Mar 30, 2010 11:44 am
by StarkillerMarek
Could someone model the SC rifle? You can find imagery on Wookiepedia on the Nimbus Commando page.

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Mar 30, 2010 1:21 pm
by RogueKnight
StarkillerMarek wrote:Could someone model the SC rifle? You can find imagery on Wookiepedia on the Nimbus Commando page.
I think I may have modeled it already, and DarthD.U.C.K. as well, can you PM me a picture so i can make sure?

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Mar 30, 2010 6:30 pm
by IndianaJoe
Could someone tell me how to make a destroyable building with a lethal explosion?
Like the frigates in the KOTOR space map, but on a building.

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Mar 30, 2010 8:33 pm
by skelltor
make an exp file a have it cause damage like in a granade exp