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MAF gunship - what is missing?

Posted: Sun Apr 16, 2006 7:06 pm
by jangoisbaddest
I tried putting the MAF gunship into my map, and it worked - except that again, the game crashes once I try to get inside of it. AI can use it, but they act really wierd as they fly around. The last time this happened, I was missing a refrence in the LUA for the side.lvl, but it's there right now. Is it incomplete, or am I just missing files? If it's incomplete (hope not), then I need to figure out how to get the ones from space in (adding the SetMemoryPool (CommandFlyer) line somehow made it so that the LUA wouldn't load any layers of my map - even the common ones). Any ideas?

Posted: Sun Apr 16, 2006 7:14 pm
by -_-
looks like your are missing a few files.

Posted: Sun Apr 16, 2006 7:23 pm
by Jawa_Killer
you forgot the weapon files!

Posted: Sun Apr 16, 2006 7:27 pm
by jangoisbaddest
That's probably it, seeing as how I can't find them in the side folder. All I see is droid gunship weapons, no maf weapons - and the MAF odf calls for just that. I guess that means it IS incomplete.

Posted: Sun Apr 16, 2006 7:39 pm
by jangoisbaddest
Aha! I found some in the BFI modtools assets. Hopefully this will work....

Posted: Sun Apr 16, 2006 7:57 pm
by jangoisbaddest
Now, where does one put these weapon files so that they'll munge into my map's CIS side? I feel so silly....

Posted: Sun Apr 16, 2006 8:21 pm
by -_-
odf folder

Posted: Sun Apr 16, 2006 9:19 pm
by jangoisbaddest
I assume this means the one in the world1 folder, but that didn't work. Don't you have to put it into the actual side or something? I'm sorry, I'm new to sides - I've been working with Zeroedit and LUAs mostly.

Posted: Sun Apr 16, 2006 9:41 pm
by -_-
ya, you need to make a new custom side >.<

Posted: Sun Apr 16, 2006 9:44 pm
by jangoisbaddest
kk I'll read up on that then. Thanks.

Posted: Mon Apr 17, 2006 7:22 am
by Jawa_Killer
oh man you dont need to make a new side.........just change the names in the odf of the MAF to weapons odf that really exist......than place it in ZE and munge.....it will appear but not respawn for this you can make a req and name it.......than you can call it in the lua and in ZE as vehicle spawn^^

Posted: Mon Apr 17, 2006 1:35 pm
by Tuskenjedi
what does the MAF look like, I don't remember it

Posted: Mon Apr 17, 2006 5:47 pm
by jangoisbaddest
It's just the droid gunship seen in the space battles, only it's more brown than blue - the flying CIS ships seen in ep III on Kashyyyk.
By the way, it worked, and the ship is functional (including weapons that deal damage and everything), but the lasers have no textures. Those lasers work PERFECT with the ship (I'm refering to the ones from the BFI assets), so if anyone can tell me how to get a texture from an already - existing laser from BFII into there (or even the ones from BFI), that would be awsome! Otherwise, I'll just use a weapon ODF from another vehicle from BFII.

Posted: Thu Apr 20, 2006 12:15 am
by drummerzoid1
also to fix the ai weirdness put it like this maybe

Acceleraton = 20.0
MinSpeed = 0.0
MidSpeed = 20.0
StrafeSpeed = 15.0
MaxSpeed = 45.0