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Issue with Enlarging Skeleton *Solved*
Posted: Fri Nov 16, 2007 12:03 am
by SBF_Dann_Boeing
When I try to enlarge the Wampa's skeleton/anims/mesh it floats for some reason.
Here it is at 1.7 scale
and at 2.0 scale
Strangely, he sometimes drops down to ground level for a second when i turn.
Is there anyway to fix this bug? or is it Not fixable without making a new skeleton with XSI
Re: Issue with Enlarging Skeleton
Posted: Fri Nov 16, 2007 12:21 am
by SBF_Dann_Boeing
woah, just solved. I set the skeleton's and collision's root scale back to 1.0 and it was grounded, but he's still twice as big due to the increased msh.option scale and anim/skeleton scale. Awesome.
This means I'm one step closer to creating.......hehhehehehhe.......ohhh i got a great idea....
Re: Issue with Enlarging Skeleton *Solved*
Posted: Fri Nov 16, 2007 12:24 pm
by The_Emperor
Whoa, nice

Re: Issue with Enlarging Skeleton
Posted: Fri Nov 16, 2007 3:32 pm
by Aman/Pinguin
Re: Issue with Enlarging Skeleton *Solved*
Posted: Fri Nov 16, 2007 4:53 pm
by EGG_GUTS
Whoa, could you post a tut?

Re: Issue with Enlarging Skeleton *Solved*
Posted: Fri Nov 16, 2007 7:48 pm
by Maveritchell
Re: Issue with Enlarging Skeleton *Solved*
Posted: Sat Nov 17, 2007 6:08 pm
by SBF_Dann_Boeing
one issue, how do u scale the collision of the object? CollisionRootScale doesnt really seem to do anything.