Page 14 of 22
Re: Battle Arena 2.0
Posted: Tue Apr 14, 2009 11:23 am
by Master of Stickmen
Can't wait for it to come out. How much more do you have to do? Progress report would be nice......

Re: Battle Arena 2.0
Posted: Tue Apr 14, 2009 11:25 am
by Frisbeetarian
People do have real lives, and you've got to commend Rep for keeping at the pace he's going right now. He has updates on the previous page from 2 and 3 days ago. Have some patience.
Re: Battle Arena 2.0
Posted: Tue Apr 14, 2009 11:26 am
by Teancum
Master of Stickmen wrote:Can't wait for it to come out. How much more do you have to do? Progress report would be nice......

How does a "Google is your friend" smiley fit in here exactly? Don't post smileys without a reason. It's confusing and annoying. They're free to use, but it makes no sense there.
Re: Battle Arena 2.0
Posted: Tue Apr 14, 2009 11:32 am
by Master of Stickmen
Frisbeetarian wrote:People do have real lives, and you've got to commend Rep for keeping at the pace he's going right now. He has updates on the previous page from 2 and 3 days ago. Have some patience.
Ok fine, i'll wait for Rep to update himself.........
Teancum wrote:Master of Stickmen wrote:Can't wait for it to come out. How much more do you have to do? Progress report would be nice......

How does a "Google is your friend" smiley fit in here exactly? Don't post smileys without a reason. It's confusing and annoying. They're free to use, but it makes no sense there.
fine, no more random smilies for me!
Re: Battle Arena 2.0
Posted: Tue Apr 14, 2009 1:42 pm
by Broken_box
Master of Stickmen wrote:Can't wait for it to come out. How much more do you have to do? Progress report would be nice......

Stickman, read the page before this, he has a list of what he knows he has to do right there.
Re: Battle Arena 2.0
Posted: Tue Apr 14, 2009 4:39 pm
by Smug
Sticksmans mistake is understandable. I had many such mistakes in my first month of Gametoast.
And new updates? I saw on the progress you were finishing the segway from a couple pages back, any screenies?
Re: Battle Arena 2.0
Posted: Tue Apr 14, 2009 4:56 pm
by RepSharpshooter
@updates
Frisbeetarian wrote:People do have real lives, and you've got to commend Rep for keeping at the pace he's going right now. He has updates on the previous page from 2 and 3 days ago. Have some patience.
~~~
DarthD.U.C.K. is fixing the segway.
Re: Battle Arena 2.0
Posted: Wed Apr 15, 2009 4:03 pm
by destructo_bot
Smug wrote:Sticksmans mistake is understandable. I had many such mistakes in my first month of Gametoast.
And new updates? I saw on the progress you were finishing the segway from a couple pages back, any screenies?
wow. that was extremley hippocrytical.
must...resist...sudden urge...to ask for...updates...
hmm... some strange kind of evil magic going on here. anywho, back on topic.
how many segway spawns are there?
Re: Battle Arena 2.0
Posted: Wed Apr 15, 2009 4:05 pm
by Fluffy_the_ic
Oh, whoa. I just noticed the new tubes now. Definitely gonna be more fun! And BTW, it looks like you renewed your 3DS License! Glad to see it!
Re: Battle Arena 2.0
Posted: Wed Apr 15, 2009 4:31 pm
by RepSharpshooter
destructo_bot wrote:how many segway spawns are there?
I'm going to make sure to add them in the battle lobby, gamer's arena, shooting range, and upper loft. (maybe about 2 - 4 each).
@Fluffy - thanks, and yep new 3ds Max.
Re: Battle Arena 2.0
Posted: Wed Apr 15, 2009 7:14 pm
by Smug
It might be too late to say this suggestion, it just came into my mind but here it goes.
Adding vehicles in one of the arenas, or making an arena with only vehicles?
IDK what the vehicle would be, maybe a variation of the IF-IT.
Re: Battle Arena 2.0
Posted: Wed Apr 15, 2009 7:49 pm
by Fiodis
What's the If It?
Re: Battle Arena 2.0
Posted: Wed Apr 15, 2009 8:47 pm
by Null_1138
I think he means IFT-T, the fightertank.
Re: Battle Arena 2.0
Posted: Wed Apr 15, 2009 8:55 pm
by obiboba3po
or maybe you both mean the TX-130? (well nulls right, its an IFT-T aswell)
Re: Battle Arena 2.0
Posted: Thu Apr 16, 2009 4:52 pm
by Smug
destructo_bot wrote:Smug wrote:Sticksmans mistake is understandable. I had many such mistakes in my first month of Gametoast.
And new updates? I saw on the progress you were finishing the segway from a couple pages back, any screenies?
wow. that was extremley hippocrytical.
must...resist...sudden urge...to ask for...updates...
hmm... some strange kind of evil magic going on here. anywho, back on topic.
how many segway spawns are there?
I was talking about the mistake about the smileys.......
Re: Battle Arena 2.0
Posted: Fri Apr 17, 2009 2:19 am
by Faceman2000
In other words, you still haven't grown up enough to not ask for updates?

Re: Battle Arena 2.0
Posted: Fri Apr 17, 2009 4:26 pm
by destructo_bot
Smug wrote:destructo_bot wrote:Smug wrote:Sticksmans mistake is understandable. I had many such mistakes in my first month of Gametoast.
And new updates? I saw on the progress you were finishing the segway from a couple pages back, any screenies?
wow. that was extremley hippocrytical.
must...resist...sudden urge...to ask for...updates...
hmm... some strange kind of evil magic going on here. anywho, back on topic.
how many segway spawns are there?
I was talking about the mistake about the smileys.......
ah well. still looked hypocrytical to me.
Re: Battle Arena 2.0
Posted: Mon May 11, 2009 2:47 pm
by RepSharpshooter
Update 5-11-09
Time to show off this weekend's work:
Segway - Thanks to Epm01 (original model) and FragMe! and DarthD.U.C.K. (accidently asked both to do the anims), it is finally operational.
Swimming Pool and Boats - New addition to the gamer's bar, a place to chill after those heated battles. Later I will add ramps/courses/jumps for the boats. If you have any other ideas let me know.
Droid Mini Duel Arena - A place to duel your friends via remote controlled droids. Not sure what kind of droids to use though, I'm leaning towards some sort of melee, but I'm open to suggestions.
Television Channels - Added support for multiple tv channels, shoot the button to flip through them.
Twil'lek Dancers - Thanks to FragMe!, the twil'lek dancers are now moving and grooving.
Hamster Tube Layout - Final version, has tons of chambers and tubes leading everywhere
Box Layout - Concept, provides a stimulating geometric environment to duel in.
Command Code Input - Allows for user-inputted commands, such as closing and locking all doors, changing the arena layout, pausing the countdown timer, etc. I'm thinking of adding more but I don't know what. Includes a built in help menu ( '?' button)
Well that's all for this weekend, I'm always looking for ideas, so let me know if you have any!
PS: Still looking for more Arena advertisements! Do you have a map/mod/clan that you would like to show off? Send me a 1024x512 image and I'll put it in the arena for all to see!
Re: Battle Arena 2.0
Posted: Mon May 11, 2009 3:02 pm
by GangsterJawa
Most impressive! I didn't realize there were going to be boats, they look great! I think the melee droids would work best.
Re: Battle Arena 2.0
Posted: Mon May 11, 2009 3:19 pm
by Null_1138
Uh, Rep, I might need to re-send my ad. I am making a new map since the old one kicked the bucket.
Nice updates though. Love the hamster tubes.