Xsi munge model problem

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Xsi munge model problem

Post by Redline »

Hello everyone, i have a problem with the munge from my export deathstar model.
My Deathstar will be not munge and the munge output stops at the middle

Everyone can help me ?
pls :( PS:(i hope you will be understand my english)
RC-1290

Post by RC-1290 »

I think it's a good idea to try and explain how you put the deathstar in Zero Editor. Give us some more information please.

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Post by Redline »

Okay, first i put the export msh model in the "msh addon " and then i open the zero editor and put the model in to the world.

Next --> I save world
Next --> i munge the World
Next --> The Modtools VisualMunge.exe will be stop by the middle munge
Next --> You can wait all the time and nothing munge :?

Ps: Is my mistake by the export ??? from my Model ???

Pls all help me ! :cry:
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Post by RC-1290 »

You have to make a odf file and load that in zero editor, not the msh file itself. Search gametoast, there should be some tutorials on this.(and it's quite easy, it's just that I haven't been modding for a half a year and I'm not the right person to explain it right now XD)
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Post by Redline »

Ok , I say thx to you , i hope the best model maker will help me :wink:

Pls Help me :cry:
RC-1290

Post by RC-1290 »

but, DID you make a .odf file? and DID you load that in stead of the .msh file? If you didn't, that's why it doesn't work...

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Post by Redline »

Yes, i make a odf ,but the munge stop in the middle of-.- munge :cry:
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Post by Qdin »

well, Majin says that some of his maps takes more than an hour to munge where it just stands still for ALOT of time - more than half an hour - if he's got something really big or something.

So I'd suggest waiting... and yes - wait 2 hours if that's what you gotta do.
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Post by RC-1290 »

Well that sounds quite logical if you've made a full scale deathstar :P.
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Post by Qdin »

Eeeeeeeeeeeexactly :wink:

Depending on the size of your model... :roll:
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Post by Qdin »

Oh yeah! :P

Like Bandu's huuuge ship in 'real scale'? took him 15 minutes or something to fly from the beginning to the other end of the ship... and it only showed the model a few hundred meters away... :) So considering it was like 9 km or something then... o.o

Fred is right: it's important to have smaller pieces than one big one. it don't spend energy on the 20 small pieces if it sohuld only show 7, but if you have 1 huge 20-piece-in-one model it'll spend energy on it as a whole.
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Post by Vyse »

I had this problem just a couple of days ago. Once you have exported the mesh from XSI what is the files size of the .msh, Mine was 13mb and I waited 3 hours and it still wouldn't munge. I believe it was that there was way too many polygons in a single .msh, so I made several meshes out of it.
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Post by minilogoguy18 »

i think fred was telling me though that there really is no limit like some games where the compiler will reject the model, it just depends on whether your PC can handle it or not, maybe while munging you ate up all your physical memory, whats your PC specs?
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Post by t551 »

A 13 mb msh file? That's insane! Even complex models usually only occupy a few hundred kiloBytes in msh format...
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Post by Qdin »

Yeah - isn't that what he's saying? :wink:

Mini' when you say Physical Memory, are you thinking of CPU or RAM? or..?
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Post by RC-1290 »

I THINK he means RAM, since that is short for Random(I love random :P) Acces Memory. And CPU is short for Central PROCESSING Unit. So RAM actually stores information for a short amount of time until it can be written on the hard drive, and the CPU just calculates everything. So when all your memory is used, the virtual memory(using the relative slow hard drive; relative to the speed of Physical memory) must be used, wich makes everything MUCH slower, while when your CPU is overoccupied, everything just has to wait a few seconds.

---
I'm no expert tough and I might be horribly wrong(just correct me if I'm wrong :P)

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