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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Fri Feb 21, 2014 1:32 pm
by TWINKEYRUNAWAY
Kingpin wrote:May someone re-upload these two packs?
viewtopic.php?f=64&t=12470&p=219510&hilit=Sith#p219510
viewtopic.php?f=64&t=14600&p=253665&hilit=Sith#p253665
(Just no.1- Sith/Jedi Heroes from the first one)
^Actually im interested if anyone has sky216' files as well. HE deffinatly had a lot of interesting ideas/odf files.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Feb 22, 2014 2:04 pm
by destos
Does anyone know where i can find the msh file reader and editor? I can't seem to find it anywhere and it would be helpful for custom skins on several units.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Feb 22, 2014 2:17 pm
by Anakin
I don't know what editor you mean. But maybe you mean the mshtool beta 4:
http://www.gametoast.com/viewtopic.php?f=64&t=14857
Viewer:
http://www.gametoast.com/viewtopic.php?f=64&t=16219

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Feb 22, 2014 2:33 pm
by destos
No I'm now remembering it was called the hex-editor. it was necessary for this

http://www.gametoast.com/viewtopic.php?f=27&t=6040

and I found it so ty for your help =)

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Feb 22, 2014 2:37 pm
by MileHighGuy
there is a link on the everything you need thread. xiv32 is a hex editor

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Feb 23, 2014 3:20 pm
by Lorul1
i think the download for deviss' blue super battle droid with the dark troopers jet pack is down. can some re-upload and send me a link

original post:
viewtopic.php?f=64&t=18394&start=0

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Feb 24, 2014 12:45 am
by AceMastermind
The last post in the thread suggest the asset was broken and he couldn't fix it. You could easily reproduce a Super Battle Droid with Dark Trooper Jetpack though, either with XSI or through hex editing. There are some programs released here that can automate the process of copying/inserting MODL chunks if you choose the hex method.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Feb 24, 2014 9:51 am
by THEWULFMAN
I thought I had it in my asset folder, but apparently not. But I did use it at one point in my TCW mod, so I do have it. Its texture names might have been hex edited from Deviss' original version, I don't know if I changed them (I should have).

https://dl.dropboxusercontent.com/u/454 ... _droid.msh

Image

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Tue Feb 25, 2014 10:59 pm
by TWINKEYRUNAWAY
Does anyone have labj's clone parts assets?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Mar 03, 2014 12:42 pm
by Anakin
Someone here who has this asset??
http://www.gametoast.com/viewtopic.php?p=417823#p417823

DarthD.U.C.K doesn't have it anymore.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Mar 03, 2014 2:33 pm
by AceMastermind
I don't have it but you could easily reproduce it. Import a first person msh and create a pyramid then use the image to match the scale/position/rotation of it with each viewport shown (top,front,right).

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Mar 03, 2014 7:03 pm
by Anakin
That would not be exactly enought

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Mar 03, 2014 7:57 pm
by AceMastermind
Why wouldn't it? Its the same thing and you might not have any choice but to recreate it since the file is likely lost.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Mar 05, 2014 12:24 pm
by Anakin
I'm not sure if there was ever such an asset, but has someone the wpn_chaingun_spin.wav file?? It's missing in the released stock sounds

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Mar 05, 2014 12:35 pm
by Marth8880
I want to say that it's ChainGun01.wav in the assets.

EDIT:

Oh, wait, nope.

Code: Select all

..\..\global\effects\chain_wind_lp.WAV  wpn_chaingun_spin   -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\ChainGun01.wav         wpn_chaingun_fire01 -resample ps2 16000 xbox 22050 pc 22050
It's chain_wind_lp.wav. So yeah, when searching for sounds, make sure what you're searching for isn't the .wav file's alias in the .sfx/.asfx file.

Regardless, both of those .wav files included in the assets are actually incorrectly processed, so use these instead:
https://dl.dropboxusercontent.com/u/384 ... ind_lp.wav
https://dl.dropboxusercontent.com/u/384 ... nGun01.wav

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Mar 05, 2014 1:24 pm
by Anakin
thanks

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Mar 05, 2014 9:32 pm
by Kingpin
Looking for Icemember's Hooded Clone Trooper, link is down. Anyone?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Mar 06, 2014 1:18 am
by AceMastermind
The filefactory link is broken, but the MediaFire link still works.
[color=#FF8040]icemember[/color] wrote:...
Hooded Trooper 1.0
---------------------------------
http://www.filefactory.com/file/cb279cd ... rooper.zip
MediaFire
Hidden/Spoiler:
Image
...
EDIT
I removed all the dead Filefactory, Gamefront and Uploading links to lessen confusion.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Mar 06, 2014 7:07 pm
by Kingpin
Thanks, Ace!

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sat Mar 15, 2014 2:27 pm
by willinator
Can someone reupload Forcemaster's Player Models? The Gamefront link is down. viewtopic.php?f=64&t=29783