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Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 12:20 pm
by Par3210
Great idea!

The ghost soilder and the zombie soilder were fashioned to be zombie allies

Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 12:39 pm
by General_Nate
I want to see some sreenies of the WW2 map! You haven't been updating it alot.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 1:10 pm
by Par3210
sorry, I've been busy uploading it. Do you have xfire? I could broadcast it if you want.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 1:50 pm
by General_Nate
No, I don't.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 1:55 pm
by Par3210
dang. You should get it though, very useful and most people here have it. Oh well. I'll get some screenies when my munger finishes (been going for 2 hours now and barely half way through due to that error in the modding topic)
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 3:20 pm
by Smug
This map looks really cool. Just noticed it a couple days ago, and I am eager to see how it turns out.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 3:45 pm
by Par3210
Thanks a lot. Wanna beta test? (up to you)

Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:07 pm
by Grev
Par3210 wrote:*Insert big sigh here*
Here we go again..
Zombie mode takes part in the late future when the Zombie Hunters stumble across a legendary old battlefield who the allies and germans fought against each other in the past. The zombie hunters search around and find a huge group of zombies (Who where the people who fought in the war come back from the dead) which had claimed the battlefield as their own.
And thus began the Zombie Hunters v the Zombies!
*Bigger sigh*
You seem to be more interested in the zombies, and paying less attention to the original WW2 idea.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:09 pm
by The_Emperor
Grev wrote:Par3210 wrote:*Insert big sigh here*
Here we go again..
Zombie mode takes part in the late future when the Zombie Hunters stumble across a legendary old battlefield who the allies and germans fought against each other in the past. The zombie hunters search around and find a huge group of zombies (Who where the people who fought in the war come back from the dead) which had claimed the battlefield as their own.
And thus began the Zombie Hunters v the Zombies!
*Bigger sigh*
You seem to be more interested in the zombies, and paying less attention to the original WW2 idea.
It's still his map though, so he decides.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:09 pm
by Par3210
Grev wrote:Par3210 wrote:*Insert big sigh here*
Here we go again..
Zombie mode takes part in the late future when the Zombie Hunters stumble across a legendary old battlefield who the allies and germans fought against each other in the past. The zombie hunters search around and find a huge group of zombies (Who where the people who fought in the war come back from the dead) which had claimed the battlefield as their own.
And thus began the Zombie Hunters v the Zombies!
*Bigger sigh*
You seem to be more interested in the zombies, and paying less attention to the original WW2 idea.
Didn't I say that I was waiting for the WW2 allies and germans?
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:12 pm
by bobfinkl
The_Emperor wrote:Grev wrote:Par3210 wrote:*Insert big sigh here*
Here we go again..
Zombie mode takes part in the late future when the Zombie Hunters stumble across a legendary old battlefield who the allies and germans fought against each other in the past. The zombie hunters search around and find a huge group of zombies (Who where the people who fought in the war come back from the dead) which had claimed the battlefield as their own.
And thus began the Zombie Hunters v the Zombies!
*Bigger sigh*
You seem to be more interested in the zombies, and paying less attention to the original WW2 idea.
It's still his map though, so he decides.
It is, but if he plans to release it he should atleast make it something that the public wants, you can do whatever you want on your map it doesn't matter but don't release it if it's something that ONLY you like (or if a select few people give to them and that's it).
I am doing the skins but I really don't know what happened to ww2 and all, and I guess no one else does.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:27 pm
by Par3210
Nothing happened to it - it's still there. Nothing been removed.
If someone helps me get hunt mode up I can add a extra mode for you guys of your whole choice.
I can't make a poll as it's got all muddled up and loads of options get tripled.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:45 pm
by mswf
I would strongly recommend to work on the lighting of your map. If it's WW2, find yourself a good smoky skydome, and then start expirementing with the lighting. If you've got a grey-ish skydome, go for a light gray main lighting, burn the terrain, then try and find a good gray colour that fits with the sky, and the ad a really light gry with a hing of red in it as secondary ambient light. You'd be surprised to see you're results. (I'd strongly suggest to make sure your map is completely polished before moving along to extra's like sides etc.)
I hope you find this helpful, I wanted to give you some advice back, since you gave me some as well.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:47 pm
by Par3210
Sorry, but I've never used lighting in my maps - I don't know how to. There aren't any smoky skydomes so I'll just use mygeeto smoke effect.
Thanks anyway for the tips.

Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:49 pm
by mswf
Par3210 wrote:Sorry, but I've never used lighting in my maps - I don't know how to. There aren't any smoky skydomes so I'll just use mygeeto smoke effect.
Thanks anyway for the tips.

I haven't either. I didn't read
any documentation, I just experimented with the tab and:
Caboose wrote:Look what I came up with!
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:51 pm
by Par3210
yea, but if I wreck my map then ....
And I have no space on my pc only 100 mb I have a harddrive that has 500GB on it as well but nothing works if I put it in there so I cannot make a test map.

UPDATE:
Should I make zombie mode raining and stormy? Or leave it? Should I add any enviromental effects at all? Can someone direct me to a tut to do it?

Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:58 pm
by mswf
You can't mess up your map if you change only simple ambient lights(their options are on the right if you click the lighting edit tab). You should be completely safe.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 4:58 pm
by Par3210
alright. I'll give it a shot.
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 6:40 pm
by mswf
Do not try. Do! :yodaful:
(no really, you'll notice the difference)
Re: World War 2 Battlefield by Par3210
Posted: Wed Aug 05, 2009 8:55 pm
by Grev
Par3210 wrote:Grev wrote:Par3210 wrote:*Insert big sigh here*
Here we go again..
Zombie mode takes part in the late future when the Zombie Hunters stumble across a legendary old battlefield who the allies and germans fought against each other in the past. The zombie hunters search around and find a huge group of zombies (Who where the people who fought in the war come back from the dead) which had claimed the battlefield as their own.
And thus began the Zombie Hunters v the Zombies!
*Bigger sigh*
You seem to be more interested in the zombies, and paying less attention to the original WW2 idea.
Didn't I say that I was waiting for the WW2 allies and germans?
Why wait? Make them yourself. Unless you have a dedicated skinner on board with you, you'll be waiting quite a bit, which I know from personal experience (I've hopped on board quite a bit of bandwagons and betas, and the only time I can encounter I really helped out was with scripting the KoTOR sides for Mav).
Try out skinning for yourself. Like Eggman mentioned before,
practice. You'll get community response from your sigs, which will lead to more experienced skinners giving you advice on improving your skins, rather than making them for you.
Honestly, it's quite a project you've got here, basically capturing COD5 in a different game with different capabilities, and you're on the way. But you've either got to accept the workload you've taken on by starting this project, or you can bank on other people to help you which will lead to eventual collapse.
Good luck, hope I didn't sound too oppressive.