fiddler_on_the_roof wrote:i DLed dragonum's utapau assets, and i know they are textured but there is no texture i XSI. i assume this is because it can't find the textures because they aren't in the same spot as he had them. is there a way to get those textures back, how he had them?
Using his building1_1.scn as example
Open the scene file
Go to File>External Files
Cleanup first -
- Delete unused Materials
Delete Unused Sources/Clips
This is so you won't waste time trying to fix paths to things that aren't even being used in the scene
Dragonum stated that he used textures from the Utapau assets, so set all of your texture paths to this folder:
C:\BF2_ModTools\assets\worlds\UTA\msh
or copy all the necessary textures to your own location and set the path there.
To fix all the paths at once in the
External Files Manager look under
Actions then click on
Search and Replace
Leave the Filetype at
All
String to Search - Pictures\utapau
String to Replace - C:\BF2_ModTools\assets\worlds\UTA\msh
Press OK
This will set your paths that previously began like this for example:
Pictures\utapau\uta1_bldg_building02.tga
to this:
C:\BF2_ModTools\assets\worlds\UTA\msh\uta1_bldg_building02.tga
You're done! Exit the External Files Manager and continue to work.
http://softimage.wiki.softimage.com/xsi ... files1.htm
FragMe! wrote:...If they are obj then you will have to reassign the textures.
Usually only if they aren't accompanied by an
mtl file or if the export was somehow broken during the process. Not all applications import/export obj/mtl files the same way which is a shame, it seems the obj format has been mutilated by lots of programmers in many different applications.