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Bizzare Zeroedit error #127
Posted: Fri Aug 26, 2005 10:39 pm
by Ace_Azzameen_5
hey, I have an error, where after the second load, all my objects are screwed up. A work around is to restore all files from back up, and put the latest world file inplace of the restored one. My only clue, is that when I munge the log says: soundflmunge.exe : Warning : No files in file list URD1 - while munging C:\BFBuilder\DataURD1\Sound\worlds\URD1\URD1.asfx
RE: Bizzare Zeroedit error #127
Posted: Fri Aug 26, 2005 10:42 pm
by Lord-Bandu
screwed up??
that munge error is to do with sound ,nothin to worry about .....i think
Posted: Sat Aug 27, 2005 12:36 am
by SteveK14
Correct LB, that just means that he made a new project with BfBuilder Pro and created an asfx file in the sound folder tree. There are no entries in that file so the munge tells you so. This will not make your map malfunction.
Steve
Posted: Sat Aug 27, 2005 12:22 pm
by Chamboozer
hmm...i have the same error, and my vehicles have no sound....interesting.....
Posted: Sat Aug 27, 2005 12:27 pm
by SteveK14
Chamboozer wrote:hmm...i have the same error, and my vehicles have no sound....interesting.....
If the vehicles you are using were not included in the shipped level that you are loading sounds for in the lua, you need to set up the other sounds manually in the sound folder.
Steve
Posted: Sat Aug 27, 2005 12:55 pm
by Ace_Azzameen_5
Wierd, I don't have pro, never have even touched sound. . .any insights an the error, (not the mungelog results)?
Posted: Sat Aug 27, 2005 1:29 pm
by SteveK14
Ace_Azzameen_5 wrote:Wierd, I don't have pro, never have even touched sound. . .any insights an the error, (not the mungelog results)?
Do you receive the error in the mungelog.txt file?
ex:
soundflmunge.exe : Warning : No files in file list NabOT - while munging C:\BFBuilder\DataNabOT\Sound\worlds\NabOT\NabOT.asfx
This does not crash the map. Your asfx file just does not have any entries in it for dc sound content. It does not have to to have your map work correctly.
Steve
Posted: Sat Aug 27, 2005 2:22 pm
by Ace_Azzameen_5
I have an zeroedit error, where after the second load(into zero edit, after a save and close then reopen), all my objects are screwed up. A work around is to restore all files from back up, and put the latest world file inplace of the restored one.
Posted: Sat Aug 27, 2005 2:44 pm
by -_-
saved on wrong world file?