Page 1 of 2

Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 9:02 am
by Sky_216
Ark Mion: Rorgon Bay (Appears as Rorgon Bay on Map Select if you have US English BF2, otherwise should appear as "Central Wastelands")

Original Ark Mion map. Had a stupid mess up with random skies that was stopping it working.
Most of campaign layer/mode has been removed. Modes are CW and GCW conquest. Stock sides. Missing a few vehicle sounds on CW (I think).

Screens:
Hidden/Spoiler:
Image
Image
Image
Credits:
Lord_Bandu - bottle/dantooine trees
DarthD.U.C.K. - resized CW assets, working Thule cannon

DL:
http://www.filefront.com/14542745/RWL.exe[/b]

Re: Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 9:10 am
by Deviss
pretty map :wink: big, but nice map anyway :thumbs:

Re: Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 9:18 am
by RogueKnight
d/l now, but can't play it until after school. :x

I'll try to post a good review then though, and maybe a few glamor shots.

Re: Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 9:24 am
by Hawk
DEVISS-REX wrote:pretty map :wink: big, but nice map anyway :thumbs:
jep, I'm too
good work, man

Re: Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 9:30 am
by Executer94
looks really great

the objects "work" good together :D

Re: Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 11:26 am
by mswf
Looks like a nice map! This was the one that was messed up beyond repair for DS, right? As in; would any feedback to this would be pointless?

Re: Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 2:53 pm
by DarthD.U.C.K.
i tried to follow the paths of the campaign in the map (with some difficultys)
and its really awesome!, underwatertunnel to the small base andthe other tunnels have a really great atmosphere!

Re: Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 3:47 pm
by Nihillo
It appears as "Central Wastelands" for me, that means my Battlefront is not in US English and explains why I had so many localization problems in the past. :P

Well, it's a pretty good map, I like the setting, I think the prop placement is very well done and I also think the playable area stands as a believable place, but there are downsides to it and I will have to be honest with you about them: firstly I was more interested in that facility in the background than in the map itself, I kind of wish I could explore it; and sencondly the map reminds me too much of Maloss, which isn't a bad thing, absolutely not, Maloss is a map of high quality and one I regard as a somewhat symbolic part of Battlefront modding, as the first map to have the Dark Times era included, the "harbinger of dark times" if you will, so please don't take this as an offense, but if I wanted to play Maloss, I would just go play Maloss. :P

Then again, Maloss has more rocky spires and some trees are different, besides the overall dark atmoshpere, but my point still stands, it feels like Maloss.

Re: Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 4:25 pm
by Nova Hawk
Downloading now. Sky, you truly are a gifted map maker. But is there a reason why your only using stock sides?

Re: Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 5:31 pm
by Sky_216
Clarifying a few things:

Used stock sides to reduce file size.

This map wasn't used for DS because of that stupid error which I fixed (so this map can be edited now). But I like the atmosphere of the new Ark Mion I made for DS more so this pone won't be included in DS.

Once DS is released I might add LD/DT support for this map.

The facility in the background (well...more the base under it) was part of the campaign, which I lost so just sealed it off as background eye candy.

@Nihilo: well this map was made three months before Maloss...but yes quite a few of my maps are like that.

@DarthD.U.C.K.: Thanks. Sorry campaign couldn't be included: lost the scripts and the laser gates got deleted by accident. Pain since I worked on it for ages.

Re: Ark Mion: Rorgon Bay

Posted: Wed Sep 16, 2009 6:08 pm
by Nova Hawk
Great, because this map is truly amazing. It doesn't even feel like BF2.

edit:
I noticed this map was missing a loadscreen, so I went ahead and took some for ya. Whaddya think?
Hidden/Spoiler:
ImageImageImageImageImage

Re: Ark Mion: Rorgon Bay

Posted: Thu Sep 17, 2009 10:36 am
by GangsterJawa
The first and last ones are the best IMO.

Re: Ark Mion: Rorgon Bay

Posted: Thu Sep 17, 2009 6:45 pm
by Null_1138
What settings are you running!? The reflection in the water actually looks like a reflection! Awesome screens!

Re: Ark Mion: Rorgon Bay

Posted: Thu Sep 17, 2009 7:16 pm
by Nova Hawk
I set all my settings to high and I get no lag whatsoever.

edit: 4 more. You can choose whatever you like.
Hidden/Spoiler:
ImageImageImageImage

Re: Ark Mion: Rorgon Bay

Posted: Thu Sep 17, 2009 9:47 pm
by trainmaster611
Well, I guess I shouldn't have expected so much in terms of gameplay considering it was just a last resort revival of this map. While the gameplay was ok, the map was looking very nice. I had a blast just trying to explore all of your caves and hidden coves. I really have to complement your creative use of the rock structures. Its very convincing.

Re: Ark Mion: Rorgon Bay

Posted: Thu Sep 17, 2009 10:52 pm
by Sky_216
All those "hidden" coves and caves were used for campaign...which I lost the script to and some of the objects for. Shame, it was really fun (similar to an RPG map).

Re: Ark Mion: Rorgon Bay

Posted: Fri Sep 18, 2009 1:32 am
by Nova Hawk
I've never discovered these hidden coves and caves and I've played the map like 5 times. I'll try searching again.

Btw Sky, do you wanna use any of my screens for the loadscreen for the second edition?

Re: Ark Mion: Rorgon Bay

Posted: Fri Sep 18, 2009 2:23 am
by Sky_216
@Nova: lighting should be on medium sorry.

Re: Ark Mion: Rorgon Bay

Posted: Fri Sep 18, 2009 12:30 pm
by Nova Hawk
Why does it matter if the lighting is on either high or medium??

Re: Ark Mion: Rorgon Bay

Posted: Fri Sep 18, 2009 5:06 pm
by Sky_216
Nova Hawk wrote:Why does it matter if the lighting is on either high or medium??
Terrain darkness.