Elite Sides Mod II released! (assets for disruptor pg 6)
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Delta_57_Dash
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Delta_57_Dash
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it's possible... but you'd have them swinging it wierd (like a staff, and it would be pointing to the right from their right hand)
taking the rifle .msh and editting it a bit (putting in a bone lenghtwise, a new grip point, etc.) would allow you to either use it as a staff or as a 1-handed animation.
taking the rifle .msh and editting it a bit (putting in a bone lenghtwise, a new grip point, etc.) would allow you to either use it as a staff or as a 1-handed animation.
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Ateas
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Delta_57_Dash
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the thing with the minigun is that AI are programmed to fire in bursts. and with the Minigun shooting 166 shots per second, he fires for about 1/10 of a second.
which means that if he hits you, you're dead, but if he misses, he's dead.
Edit: FTW
which means that if he hits you, you're dead, but if he misses, he's dead.
Edit: FTW
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Syth
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Delta_57_Dash
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Achronos-117
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Delta_57_Dash
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t551
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Delta_57_Dash
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- valiant
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Delta_57_Dash
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ARC_Commander
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L-5-R's knife doesn't have any firepoints, unfortunately, so it doesn't really work.
I've seen it used as a throwing knife, though - make an ODF with "shell" as the class label (so it follows a parabolic arc). Or, you could have infinite ammo, no shot delay, and very poor range. It'd look somewhat like a stab attack.
Oh, and where'd you get that disruptor model?
Oh, and where'd you get that disruptor model?
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Delta_57_Dash
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- valiant
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Chris165
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