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Cato Neimodia Release (Version 1.0)

Posted: Mon Feb 28, 2005 9:05 pm
by PaNzErgsp

RE: Cato Neimodia Map release coming, but first a question

Posted: Mon Feb 28, 2005 10:44 pm
by PaNzErgsp
Oh I didn't do the world.req part. Thanks a bunch Fred.

P.S. Map out tomorrow.

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 10:53 am
by PaNzErgsp
The map has been released and the download link is at the top of the page. Feedback is needed for improvement of the map.

PaNzEr gsp 8)

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 11:54 am
by Rends
Looks great :-)

downloading now

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 1:03 pm
by rebel_scum
i cant reach the link is there any way you or guru could get it to
start download right when you click on it

thx

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 1:36 pm
by PaNzErgsp
Try this if it doesn't work then you will have to wait for the final verson that will be on gametoast. :( Sry

EDIT- It didn't work

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 1:52 pm
by eddie
gsp, I like mood you set in the map, good job, keep it coming

Download: I had to go to main SWBF section on pcgamemods, find cato map and when you have an option to click on xxxxx.zip right click and Save As - worked for me

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 4:43 pm
by guru
Is this map ready for posting on gametoast?

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 5:06 pm
by Rends
as i wrote before i realy like the map.
I would add some rocks into the water left and right from the small island to have a chance to sneak around .
And i got a graphic glitch with the lightning:
Image

Rends

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 5:23 pm
by PaNzErgsp
LOL that could electricute NYC! weel what should I do get rid of the lightning? I'll put in some rocks for the next version, but where are some good rocks located? In what world?

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 5:36 pm
by BlackHawk549
umm kashyyk islands has some good ones around it, they are good for hiding behind!

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 7:03 pm
by fett42
I agree with eddie that the mood set on this map is good. The map itself could be a little larger, but other than that I like it because of the design.

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 8:01 pm
by Rends
Well i´m not sure how you could fix the graphic glitch. You may want ask Fred about it.

RE: Cato Neimodia Map release coming, but first a question

Posted: Tue Mar 01, 2005 9:10 pm
by PaNzErgsp
Guru I am going to wait until the final version to put it on Gametoast, because I dont want to spam you with all of the updated versions.

Alright the next version will be out tonight or tomorrow!

RE: Cato Neimodia Map release coming, but first a question

Posted: Wed Mar 02, 2005 6:58 pm
by PaNzErgsp
I tried making the comand center a prop, but the AI still walk over to it and just stand there. This is only with the clones, not the CIS? What is wrong, and what should I do to just make it a regular prop, so the AI doesn't go towards the prop. ? :(

RE: Cato Neimodia Map release coming, but first a question

Posted: Thu Mar 03, 2005 4:28 pm
by PaNzErgsp
This is the last thing, then I will release the final version.

RE: Cato Neimodia Map release coming, but first a question

Posted: Sun Mar 06, 2005 5:10 pm
by PaNzErgsp
I need some help makeing this object a plain prop that doesn't affect the AI. Is there any simple way to do this? Like I said before, I tried making it a regular prop, but hthe AI would always walk towards the forward command center. What should I do?

http://img61.exs.cx/img61/5749/screenshot00006wj.jpg

:(

RE: Cato Neimodia Map release coming, but first a question

Posted: Mon Mar 07, 2005 5:07 pm
by PaNzErgsp
I did that and made the .odf look like this:

[GameObjectClass]

ClassLabel = "commandpost"
GeometryName = "rep_bldg_forwardcenter.msh"


[Properties]

GeometryName = "rep_bldg_forwardcenter"


FoleyFXGroup = "metal_foley"

But they still go to the object like they want to capture it.

EDIT- Could it be because of this:

ClassLabel = "commandpost"

mmmmm let me check

RE: Cato Neimodia Map release coming, but first a question

Posted: Mon Mar 07, 2005 5:45 pm
by imp_strikeforce
that's probably the issue. the classlabel should be ClassLabel = "prop"

RE: Cato Neimodia Map release coming, but first a question

Posted: Mon Mar 07, 2005 5:56 pm
by PaNzErgsp
Yup tried it. Man I spent weeks on that... Well I should release the next version in a day or even tonight!