Nar Shaddaa: Vertical City, converting for SWBF2.

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sereja2
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Nar Shaddaa: Vertical City, converting for SWBF2.

Post by sereja2 »

I am realy do not like to give up, but in converting for SWBF2, I have no any success...
So, if you are realy good modder, and already done some incredible and "impossible" project for SWBF2 (like me, for SWBF1 :wink: ), and wish to help me convert my Nar Shaddaa: Vertical City map, please post a reply, and I PM you a link, for assets.
If you got success in this, you should send back, converted data_018, for me to explore.
Also, I do not wish, that, you upload or share my assets, till official release, if it ever happens.
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Locutus
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Re: Nar Shaddaa: Vertical City, converting for SWBF2.

Post by Locutus »

I don't own BF1 but I am experienced in SWBF2 modding (made a couple of maps, added a side and created a new game mode which a plan to release in about a week).
I do have some ideas regarding the sky file which I'd like to try.
So yeah, I'd help you :)



Edit: Woha, quite chaotic.
Need some time to sort this up (I still wonder why there are no layers in ZE).
Also getting a munge error which I don't understand because the file is there.

Edit2: Nvm, fixed by cleaning^^
Finally the map crashes. Got a lot of sev 3 errors in the log, even though I'm not sure if they make the map crash:
Hidden/Spoiler:
[code]Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
Explosion "effects_weap_bldg_turret_exp" missing effect "powerup_blue2"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
Mounted turret "effects_bldg_turret TURRET1" node "aimer_boxhead" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "effects_bldg_turret TURRET1 WEAPON1" mount node "aimer_boxbarrels" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(711)
Aimer "effects_bldg_turret TURRET1 WEAPON1" barrel node "barrel1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(748)
Aimer "effects_bldg_turret TURRET1 WEAPON1" fire node "hp_fire1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(711)
Aimer "effects_bldg_turret TURRET1 WEAPON1" barrel node "barrel2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(748)
Aimer "effects_bldg_turret TURRET1 WEAPON1" fire node "hp_fire2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
Mounted turret "elevator_bldg_turret_a TURRET1" node "aimer_boxhead" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "elevator_bldg_turret_a TURRET1 WEAPON1" mount node "aimer_boxbarrels" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(711)
Aimer "elevator_bldg_turret_a TURRET1 WEAPON1" barrel node "barrel1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(748)
Aimer "elevator_bldg_turret_a TURRET1 WEAPON1" fire node "hp_fire1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(711)
Aimer "elevator_bldg_turret_a TURRET1 WEAPON1" barrel node "barrel2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(748)
Aimer "elevator_bldg_turret_a TURRET1 WEAPON1" fire node "hp_fire2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Explosion.cpp(323)
Explosion "rep_fly_rtt_exp" missing effect "ugr_sfx_veh_exp"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
Mounted turret "elevator_bldg_turret TURRET1" node "aimer_boxhead" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "elevator_bldg_turret TURRET1 WEAPON1" mount node "aimer_boxbarrels" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(711)
Aimer "elevator_bldg_turret TURRET1 WEAPON1" barrel node "barrel1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(748)
Aimer "elevator_bldg_turret TURRET1 WEAPON1" fire node "hp_fire1" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(711)
Aimer "elevator_bldg_turret TURRET1 WEAPON1" barrel node "barrel2" not found

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(748)
Aimer "elevator_bldg_turret TURRET1 WEAPON1" fire node "hp_fire2" not found[/code]
Will care about this tomorrow.

Edit 3: The game still keeps crashing. I'm about to meet some friends today so I will continue working on this tomorrow. Hopefully with good news then.
Last edited by Locutus on Sat Oct 27, 2012 9:26 am, edited 1 time in total.
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TWINKEYRUNAWAY
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Re: Nar Shaddaa: Vertical City, converting for SWBF2.

Post by TWINKEYRUNAWAY »

I checked out that nar shaddaa map, most impressive to say the least. Welp, looking forward to the SWBF2 version. :runaway: You have a great talent, going to keep an eye out for your stuff.
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Re: Nar Shaddaa: Vertical City, converting for SWBF2.

Post by Teancum »

I've converted several SWBF1 maps. If Locutus has problems I will convert it for you.
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Re: Nar Shaddaa: Vertical City, converting for SWBF2.

Post by sereja2 »

Teancum wrote:I've converted several SWBF1 maps. If Locutus has problems I will convert it for you.
Thank's :D ! We keep it in mind.
In SWBF1, usualy no any layers. Everything content in single files, in totaly chaotic condition. But it is how things, works in SWBF1, and this can be classificated as "normal".
SWBF2, behavior, is real mistery: in some reason this game, do not like, some of my custom and even stock props:
Hidden/Spoiler:
all_Slave_prop
effect_vacuum
effects_bldg_turret
effects_weap_bldg_turret
elevator_bldg_turret
elevator_bldg_turret_a
elevator_weap_bldg_turret
elevator_weap_bldg_turret_a
HOTH_prop_millenium_falcon_gear
nar_door_real
nar_sofa_inv_barrier
nar_table
nar_table_mini
nar_tablo
rep_fly_gunship_tur
tat3_prop_celldoor
Some of them, stock, from assets, so, why SWBF2 crash/freeze because of them, is real mistery for me.
By the way, they will not crash the game, if you start totaly new data_map, and just put them into it. That's why, I totaly do not understand logic of this game :sick: . Still, you can easy launch my map, if just remove all odf, from my list. Shame, without those props, my map, never be so beauty, as it was in SWBF1 :( .
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Re: Nar Shaddaa: Vertical City, converting for SWBF2.

Post by Locutus »

I am sorry, I can't really get it to work :(
It surely wouldn't be a bad idea to hand this over to very capable hands of Teancum.
sereja2
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Re: Nar Shaddaa: Vertical City, converting for SWBF2.

Post by sereja2 »

Well, ok, I am already sent the link to Teancum. Now, he is our only hope...
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Re: Nar Shaddaa: Vertical City, converting for SWBF2.

Post by Teancum »

I will look at it this weekend. :thumbs:
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Re: Nar Shaddaa: Vertical City, converting for SWBF2.

Post by EliteJay »

is some one could convert the Star Wars Battlefront Elite Squadron maps to battlefront II! that would be epic!
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Re: Nar Shaddaa: Vertical City, converting for SWBF2.

Post by Teancum »

Not possible.
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Re: Nar Shaddaa: Vertical City, converting for SWBF2.

Post by THEWULFMAN »

At best you could try and recreate them, which I intend to do eventually. Expect them in 2014 or so. Maybe.

Tean should be able to convert it just fine, and I really look forward to checking this out. I own SWBF1 but I usually can't be bothered with it. The controls have always felt so... wonky compared to SWBF2. Which admittedly they are still wonky, but less so.
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