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Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Sun May 08, 2016 1:53 pm
by RogueAssassin2488
Yeah same consoles are cool but soooooo over priced
EDIT
Working on a trailer with The force awakens background music it looks sick plus with the old han solo model it looks even better
Double posting is against the RULES; please EDIT your post instead -Staff
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Mon May 09, 2016 8:32 am
by suLac
You are a freakin' HERO!
- The loading screens are the first thing you'll notice when you are going to play a match - they are beautiful.
- The minimaps are now much more detailed/high-res and the added maps are converted very well (especially am I happy to see the BF1 version of Mos Eisley joining the game)

- The game itself runs pretty smooth on most of the maps.
There is one questions though:
Why did you decide to differ the CPs on Kashyyyk: Docks from the stock ones?
I am playing on a PSP 3004 with CFW 6.60 LME 2.3
Here are some bugs/issues I noticed:
I'm looking forward for every new release of you project! Thank you! Thank you! Thank you!
You did awesome work so far and I'm sure that it will remain so in future as well

Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Mon May 09, 2016 9:48 am
by AnthonyBF2
1) Kashyyyk Docks: When I converted this, I went solely on my memory, so the CPs are not in the right locations. I went back to play SWBF a few days ago and realized the CPs are in different places. They'll be updated.
2) Crash Site works fine on my end, PSP 1001 PR0-C 6.61 - I'll have another PSP soon, but I am not sure which model it is. If it varies from my current one I will do some testing ideas I have planned.
3) HUD items - I moved most items close to the edges of the screen to open the screen more, but the weapon status items were a pain in the rear. There's lots of things related to HUD and weapon stuff. Like 6+ things and I didn't find the right location data for all of them yet. I am aware of the map cutting off in the corner, it's a hassle to try and guess a good location then hex edit it in over the old location, but it will be done in the future. I am thinking about making the small map mini map a little bigger as well and then tweaking the soldier class properties so you can view more of the map at once. (Use a Droideka and you can see the entire map already, that is what I want for all classes)
4) Fixing music and sounds is one of those things I just don't understand - at all. Plus it's PS2 platform so the regular way to make sounds doesn't work. They have to be compressed to something silly. The whole sound thing is just not for me. For now I'll see about using sound files from other maps. If someone wants to make sounds files for me and make sure they're compatible on the PS2 platform, be my guest!
5) I love the new load screen too! But later on maps will have their own load screens instead using the primary load screen. People are welcome to submit nice screenshots that will be considered for load screens!
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Mon May 09, 2016 12:45 pm
by suLac
Thank you for your quick reply!
1) Good to hear that
2) Just now I tested Crash Site on emulator (Win 10 x64; PPSSPP 1.2.2 64bit version) and it also crashed on loading. On PSP it crashes at 9 of 15 loading points and in emulator it crashes at 7 of 15 LPs
... BUT because you said, that it's running properly on your system, I've tried out every gamemode and era with the result that it only crashes in CW era but it's loading without problems in GCW on both PSP and emulator.
I guess that you rather prefer GCW while I prefer CW and for that reason you don't had problems
3&4) Good luck with that, would be cool if you can completely optimize it soon
5) Maybe you could leave your loadingscreen in the final game as main menu loading screen or something like that

PS: Where did you find that image?
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Mon May 09, 2016 3:22 pm
by AnthonyBF2
I thought I removed era C from Crash Site. I couldn't make it work at all. Only GCW.
Edit: Here's all the stuff I used to make the new load screen. They're all just random stuff I got from Google.
http://www.mediafire.com/download/go90j ... en+img.zip
Edit 2: Got another custom map going! It is Geonosis: Freight Dock, the original creator is Locutus. I've gotten more assets from that user so expect more custom maps soon! Big thanks to that user for their things!
Video:
https://www.youtube.com/watch?v=m6Z2miPtirA
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Tue May 10, 2016 5:28 am
by suLac
anthonybf2 wrote:I thought I removed era C from Crash Site. I couldn't make it work at all. Only GCW.
Edit: Here's all the stuff I used to make the new load screen. They're all just random stuff I got from Google.
http://www.mediafire.com/download/go90j ... en+img.zip
Edit 2: Got another custom map going! It is Geonosis: Freight Dock, the original creator is Locutus. I've gotten more assets from that user so expect more custom maps soon! Big thanks to that user for their things!
Video:
https://www.youtube.com/watch?v=m6Z2miPtirA
Do you know what's the reason for that? Because CW worked without any problem in your previous release on both PSP an emulator
Awesome, I love this map on PC, it will fit perfectly into the PSPs map list and btw thx for the images

Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Tue May 10, 2016 3:19 pm
by AnthonyBF2
On my end era C has never worked on the Crash Site map. The era C as a whole is very hard to work with and I still haven't figured out why.
The next custom map is...
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Tue May 10, 2016 9:47 pm
by Locutus
Cool!

Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Tue May 10, 2016 9:57 pm
by RogueAssassin2488
Making final optimizations to trailer
And i know for sure the 7 star corp jet trooper is actually the 442nd attack legion jet trooper the modles are looking sick and when i look in 1 direction the game starts to lag but if i look the other its fine i dunno if thats my psp model or the cso format.
ps i tried to try the font color it didnt go so well
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Tue May 10, 2016 9:59 pm
by DylanRocket
RogueAssassin2488 wrote:when i look in 1 direction the game starts to lag
That's a bug with some of the conversions I believe. Naboo Theed is an example.
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Tue May 10, 2016 9:59 pm
by AnthonyBF2
Yes, using CSO causes lag. And about the skins, I was just going by what the file names were.
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Thu May 12, 2016 3:04 pm
by RogueAssassin2488
fix the lag there was something holding the speed back
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Thu May 12, 2016 3:10 pm
by AnthonyBF2
RogueAssassin2488 wrote:fix the lag there was something holding the speed back
I can't just "fix the lag" without any details. What map? Era? Mode?
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Thu May 12, 2016 3:15 pm
by RogueAssassin2488
it was a psp problem the memory card duo wasnt in fully so it explains the freezing
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Thu May 12, 2016 3:18 pm
by AnthonyBF2
I get that too some times, the game will boot but freeze during black screen because memory card may be loose. If the orange light next to the control stick is flashing every second repeatedly, that means memory card read error. Removing it/re-inserting it or restarting the console usually fixes it for me.
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Thu May 12, 2016 3:20 pm
by RogueAssassin2488
yeah thats exactly what i did
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Thu May 12, 2016 6:50 pm
by AnthonyBF2
I got Tatooine: Tusken Camp going but don't feel like doing screenshots or videos right now. It's pretty much a desert re-skin of Kaskyyyk but with stones and stuff.
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Thu May 12, 2016 8:00 pm
by RogueAssassin2488
sounds sick and who gives you the skin changer skins?
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Thu May 12, 2016 8:56 pm
by AnthonyBF2
Most skins I found in the assets link thread. Some I got from the BFX assets and Conversion Pack assets. I got some others from the "Feel free to use my skin" thread.
Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Thu May 12, 2016 10:52 pm
by ARCTroopaNate
Tatooine Tusken Camp addition is awesome! That was the first mod map I ever played!