Page 1 of 1
For those with .combo knowledge -- killing crouch ability
Posted: Sat Sep 09, 2006 10:58 pm
by Teancum
So I'm 99% done with playable Acklay for Felucia Hunt mode. The last bug is killing the ability to crouch. Anyone know how to do this in the .combo file?
Re: For those with .combo knowledge -- killing crouch abilit
Posted: Sat Sep 09, 2006 11:24 pm
by Vyse
The only thing I can think would be to repalce the "Crouch" parts in the .combo with "Stand".
Example where it says; and the other place it says "Crouch"
Posture("Stand", "Crouch");
change to
Posture("Stand", "Stand");
Someone else probably knows for sure. I think there is a way to remove the action of crouching completely, however having the combo file for the acklay kind of seems like a hack way of setting it up so it may not be possible without re writting the whole .combo.
RE: Re: For those with .combo knowledge -- killing crouch ab
Posted: Sun Sep 10, 2006 12:12 am
by Teancum
*SOLVED*
I added InputLock("Crouch");
Topic solved, topic locked.

RE: Re: For those with .combo knowledge -- killing crouch ab
Posted: Sun Sep 10, 2006 5:39 pm
by PR-0927
I know this is locked...but can something like this be done to disable jumping in a unit...?
I don't want my B2 Super Battle Droid to be able to jump...it jumps at a height of 0, but I want jumping to be disabled totally...
- Majin Revan
RE: Re: For those with .combo knowledge -- killing crouch ab
Posted: Sun Sep 10, 2006 9:26 pm
by Teancum
If you use a combo file you just add InputLock("jump") which locks the jump command
RE: Re: For those with .combo knowledge -- killing crouch ab
Posted: Mon Sep 11, 2006 8:26 pm
by PR-0927
Hmm, if I don't use a .combo file...?
- Majin Revan
RE: Re: For those with .combo knowledge -- killing crouch ab
Posted: Mon Sep 11, 2006 9:29 pm
by Teancum
Nope