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For those with .combo knowledge -- killing crouch ability

Posted: Sat Sep 09, 2006 10:58 pm
by Teancum
So I'm 99% done with playable Acklay for Felucia Hunt mode. The last bug is killing the ability to crouch. Anyone know how to do this in the .combo file?

Re: For those with .combo knowledge -- killing crouch abilit

Posted: Sat Sep 09, 2006 11:24 pm
by Vyse
The only thing I can think would be to repalce the "Crouch" parts in the .combo with "Stand".

Example where it says; and the other place it says "Crouch"

Posture("Stand", "Crouch");

change to

Posture("Stand", "Stand");

Someone else probably knows for sure. I think there is a way to remove the action of crouching completely, however having the combo file for the acklay kind of seems like a hack way of setting it up so it may not be possible without re writting the whole .combo.

RE: Re: For those with .combo knowledge -- killing crouch ab

Posted: Sun Sep 10, 2006 12:12 am
by Teancum
*SOLVED*

I added InputLock("Crouch");

Topic solved, topic locked.

:D

RE: Re: For those with .combo knowledge -- killing crouch ab

Posted: Sun Sep 10, 2006 5:39 pm
by PR-0927
I know this is locked...but can something like this be done to disable jumping in a unit...?

I don't want my B2 Super Battle Droid to be able to jump...it jumps at a height of 0, but I want jumping to be disabled totally...

- Majin Revan

RE: Re: For those with .combo knowledge -- killing crouch ab

Posted: Sun Sep 10, 2006 9:26 pm
by Teancum
If you use a combo file you just add InputLock("jump") which locks the jump command

RE: Re: For those with .combo knowledge -- killing crouch ab

Posted: Mon Sep 11, 2006 8:26 pm
by PR-0927
Hmm, if I don't use a .combo file...?

- Majin Revan

RE: Re: For those with .combo knowledge -- killing crouch ab

Posted: Mon Sep 11, 2006 9:29 pm
by Teancum
Nope