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Trouble applying separate textures to one model

Posted: Wed Oct 28, 2015 2:19 pm
by MissingTexture
I have a modeled Halo CE pelican, but it use 2 textures. The base of it is textured just fine and APPEARS TO BO SO:
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But now when I turn it around, this happens:
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If I try to apply the second .TGA it overtakes the entire texture of the model. Any ideas on how to fix it?

Re: Trouble applying separate textures to one model

Posted: Wed Oct 28, 2015 2:39 pm
by AceMastermind
Determine which cluster has the wrong texture applied. Select the object and press 7 to open the Render Tree then click the dropdown and find that cluster and connect the correct image to it.