Hexed Cape Textures [Solved]

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jedimoose32
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Hexed Cape Textures [Solved]

Post by jedimoose32 »

Hi everyone,

I'm adding the Clone Commander cape to the Engineer, and the actual hex transplant went smoothly. The cape shows up in game and performs nicely. HOWEVER...

I wanted to change the texture of the cape for the Engineer (just the engineer, not the commander), so I copied the rep_inf_clonecommander_cape.tga and .option, renamed them both to rep_inf_cloneengineere_cape.tga and .option ("engineere" so the file name has the same number of characters as the original), and edited the tga so it looks how I want it to:
Image

Then I updated rep_inf_ep3armoredpilot.msh to reference the new tga:
Hidden/Spoiler:
Image
And just like that, my engineer had a pretty new cape... but so did the commander. Even though his .msh file looks exactly the same and references rep_inf_clonecommander_cape.tga:
Hidden/Spoiler:
Image
Image
I'm really confused by this. The commander's file does not call for the engineer's cape texture anywhere. Is there some "common" file that links the two during the munge process?
Last edited by jedimoose32 on Wed Sep 17, 2014 5:10 pm, edited 1 time in total.
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Maveritchell
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Re: Hexed Cape Textures

Post by Maveritchell »

Did you make sure to make a new cloth .odf for it too? That'll give you an issue if you didn't.
jedimoose32
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Re: Hexed Cape Textures

Post by jedimoose32 »

Mm, I apparently missed that step. I'll see if that works.

EDIT: Nope. Copied the cloth odf for the commander and renamed it to match the "engineere" name, and edited the mesh reference inside it:

Code: Select all

attachedmesh	= "rep_inf_ep3armoredpilot"
And changed the reference inside the msh file to look like this:
Image

Now the commander's cape is back to normal but the engineer has no cape.
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Maveritchell
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Re: Hexed Cape Textures

Post by Maveritchell »

...and did you assign the ClothODF in the base unit .odf?
jedimoose32
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Re: Hexed Cape Textures

Post by jedimoose32 »

Maveritchell wrote:...and did you assign the ClothODF in the base unit .odf?
Nope. Somehow I missed that. Thank you!
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