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Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 9:30 pm
by AceMastermind
Looks cool, you should change the PilotAnimation to either "gallop" or "ride" and see how it looks.
Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 10:26 pm
by Delta 47
Wow that looks great!

Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 10:28 pm
by SilvaDalek
The dewback doesn't show up

...
Looks great

!
Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 11:45 pm
by Fingerfood
FOOLIS wrote:
The 3rd stool from the top right looks like it is entering the bar. Fixy?
BTW, Nice models!
Re: KotoR : Tatooine
Posted: Thu Jan 10, 2008 11:47 pm
by Grev
I see it. It looks jammed into the table
Re: KotoR : Tatooine
Posted: Fri Jan 11, 2008 12:12 am
by SilvaDalek
You have the hovering grenade. You might want to fix

.
Re: KotoR : Tatooine
Posted: Fri Jan 11, 2008 7:41 am
by FOOLIS
@Ace : I dont really understand what you mean , but i have 2 rideable and about 6 self-walking dewbacks/banthas
@Silvadalek : Sure.
Re: KotoR : Tatooine
Posted: Fri Jan 11, 2008 7:59 am
by Penguin
FOOLIS wrote:@Ace : I dont really understand what you mean , but i have 2 rideable and about 6 self-walking dewbacks/banthas
@Silvadalek : Sure.
Ace is saying to change the Rideable Dewbacks/Banthas Ride Animation to "gallop" or "ride", instead of "drive" (in the ODF)
Re: KotoR : Tatooine
Posted: Fri Jan 11, 2008 8:18 am
by FOOLIS
Why should i change it?
I think its good how it is now.
Re: KotoR : Tatooine
Posted: Fri Jan 11, 2008 8:46 am
by The_Emperor
It does look good as it is, absolutely, but maybe those sitting anims'll look even better. Doesn't hurt to try, that's what Ace means. Maybe it'll look better, maybe it'll look weird, in which case you can simply change it back into "drive".
I mean the gallop and ride anims were made for drivable animals

Re: KotoR : Tatooine
Posted: Fri Jan 11, 2008 10:47 am
by FragMe!
I actually did try those as well as ride_shoot (which is pretty funny BTW the guy bounces up and down and is constantly firing a pistol he is not holding) but I digress, the drive one holds the reins better than the others not to mention they lean back in a funny way and they a have a totally different root location so to change them would mean changing the hp_rider null as well. Their legs still go into the animals anyway.
Re: KotoR : Tatooine
Posted: Mon Jan 14, 2008 11:28 am
by Moonwolf=SotG=
hey can i download the ridable dewback and the other ridable animal and can the dewback bee in wild like not ridable if yes than i wold like that 2
(CLONE)ALPHA.Co-Ldr.Wader asked me to post this reply since he is either incapable or has no permission to do it himself
Re: KotoR : Tatooine
Posted: Mon Jan 14, 2008 11:01 pm
by Omega_007
More KOTOR is always great, keep it up!

Re: KotoR : Tatooine
Posted: Wed Jan 16, 2008 4:53 pm
by FOOLIS
UPDATE
Ithorian Anchorhead Civillian (Made by Manderek

)

Re: KotoR : Tatooine
Posted: Wed Jan 16, 2008 5:01 pm
by Aman/Pinguin
Ah nice finally I see it ingame.

Re: KotoR : Tatooine
Posted: Wed Jan 16, 2008 5:06 pm
by The_Emperor
Wow, that's really nice!
Good job Manderek

Re: KotoR : Tatooine
Posted: Wed Jan 16, 2008 5:19 pm
by MandeRek
Whoa! Thanks for all nice comments, i wasn't really expecting them, since this model is actually only 70% finished... I will send FOOL the new one, which is cleaned, has cloth properties, has a smooth head (also cleaning problem actually) and an improved texture. The cloth texture-part was from assets, but the rest is from scratch. I'm trying to really BRING hammerheads into SWBFII, which would mean detailed textures as much as possible! Thanks for nice comments though, I'm having a great day because of those!

Note that I'm also very proud that FOOL uses this in his AWESOME map! Thanks mate

Re: KotoR : Tatooine
Posted: Wed Jan 16, 2008 5:23 pm
by FOOLIS
Lol i have to thank YOU for this awesome model, when will the 100% version be done?
Re: KotoR : Tatooine
Posted: Wed Jan 16, 2008 5:25 pm
by MandeRek
I think, seeing that my other Jedi models are like (some more, some less then) 85% finished, and i think i might have to start over with this one, 'cause the scene file was ruined. Don't worry though; I can still import this msh with Rep's importer (ofcourse

)
Re: KotoR : Tatooine
Posted: Wed Jan 16, 2008 5:26 pm
by FOOLIS
Ok thats good
