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Re: Republic Commando WIP

Posted: Mon Jun 10, 2013 10:12 pm
by Cerfon Rournes
This looks fantastic, really liking the updates. Keep it up. :thumbs:

Re: Republic Commando WIP

Posted: Wed Oct 02, 2013 9:05 pm
by Nedarb7
Thanks! Glad you like the model! :D

New update: Texture [head, chest, knee pads, and arm pads]
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-EDIT-
AQT's Kashyyyk map inspired me to make an update, so here it is!

Details:
texture - Arms, head, and legs
model - Legs and knee pads

Screenshots:
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Re: Republic Commando WIP

Posted: Thu Oct 03, 2013 3:22 pm
by CressAlbane
Looking great! I think the head might be a bit too long in the vertical direction, though.

Re: Republic Commando WIP

Posted: Fri Oct 04, 2013 5:38 pm
by Nedarb7
CressAlbane wrote:Looking great! I think the head might be a bit too long in the vertical direction, though.
Thanks. It does appear that the head is tall, I think my screen resolution (1280 X 800) is making it look normal to me (the pictures are 1024 X 768), or its the other way around...

Mini update

Details:
texture - Upper arms and abdomen
model - Upper arms

picture:
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Re: Republic Commando WIP

Posted: Sun Oct 13, 2013 7:57 am
by AcaelusThorne
Nice you changed the visor it looks much better now imo :)
Your should adjust the shoulder polsters towards the body so they don't hang on the sides of the arms when the arms are in normal position. Also you could round the edges of the shoulder polsters (either by texture or by the model). At the moment they don't look as thick as they should be on a armor like this.
The helmet could use small adjustments. First the top round bit should be a little more flat/shallower. Second the sides are not that inclined as you made them. Tilte them only a little bit and it will look more like it.
And last but not least, do not forget the vibroblade ;).
I am sorry if this sounded like I was nitpicking (which probably is true :P), but I only want to give you the advice you asked for. :mrgreen:

PS.: Look in your inbox ;)

Re: Republic Commando WIP

Posted: Sun Oct 13, 2013 8:50 am
by Anakin
Really nice work. And the new visor is much better.

But try bigger armor and darker textures. You will marvel what you can do with higher contrast.

keep it up.

p.s. have a look at these:
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Re: Republic Commando WIP

Posted: Mon Oct 14, 2013 9:49 pm
by Nedarb7
Thanks for the advice (and references)!
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You two are working on a republic commando side mod?

Re: Republic Commando WIP

Posted: Tue Oct 15, 2013 4:27 am
by Anakin
Nedarb7 wrote:Thanks for the advice (and references)!
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You two are working on a republic commando side mod?

jep we are. We started a while ago, than it pause. But i think we will finish it

Link

Re: Republic Commando WIP

Posted: Sat Oct 19, 2013 5:23 pm
by Nedarb7
Looking forward to your mod! :D

Making major upgrades to the texture, I'm also using those references for the body shape (edited head and chest plate):
Solid:
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Textured
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Texture (for the first time) for some reason the image turned brown-ish after uploading :?
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Re: Republic Commando WIP

Posted: Sat Oct 19, 2013 5:29 pm
by AcaelusThorne
Much, much better :thumbs:
Can we see some ingame pics ?

Re: Republic Commando WIP

Posted: Sun Oct 20, 2013 8:49 pm
by Nedarb7
Added way more detail to arms, and some texture (namely the hands):

In-games (Dark version of the skin by Anakin):
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Re: Republic Commando WIP

Posted: Mon Oct 21, 2013 12:02 am
by yuke5
Whoa! That looks so much better. Nice work. :D

Re: Republic Commando WIP

Posted: Mon Oct 21, 2013 4:05 am
by Anakin
mh looks a bit like he just come out of a mud hole :D I think i'll have a look at the skin :D

But the lite version looks great. A bit higher contrast and :thumbs:

Re: Republic Commando WIP

Posted: Tue Nov 05, 2013 9:08 pm
by Nedarb7
Here are your skins in-game Anakin:
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I think I still need to improve the legs and feet, those areas got the least attention so far.

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Here's another backpack addon (solid and textured):
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Re: Republic Commando WIP

Posted: Fri Nov 15, 2013 7:33 am
by Delta-1035
Awesome!

Re: Republic Commando WIP

Posted: Fri Nov 15, 2013 7:44 am
by Anakin
:thumbs: cannot wait to play these :D

Re: Republic Commando WIP

Posted: Sat Nov 16, 2013 1:54 am
by RogueKnight
I like it a lot, but judging from your ability, I think you're capable of so much more. This is a good base mesh to start with, but I think if you were to take just a half hour and focus on one specific area of the model(ie. helmet, hands, torso, ect.) you could create something that can really blow our minds.

Good work, and I'm expecting very good things out of you. :thumbs:

Re: Republic Commando WIP

Posted: Sat Nov 16, 2013 2:22 pm
by Nedarb7
Thanks! Here is the new foot I've been working on:
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Re: Republic Commando WIP

Posted: Sat Nov 16, 2013 3:14 pm
by Anakin
much better :thumbs:

Re: Republic Commando WIP

Posted: Sat Nov 16, 2013 3:46 pm
by RogueKnight
Nedarb7 wrote:Thanks! Here is the new foot I've been working on:
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Yes! That looks fantastic! That is some real quality work there, my friend! If you can add that same level of detail to the rest of your model, your end piece is going to be absolutely fantastic! I look forward to seeing more!

Edit: I might be crazy, but the scaling of the model looks a little funky. Here's the human....uhh....proportions. If you use these as a reference you should be able to get a good well-scaled model. I believe that even the stock clone trooper doesn't line up with this exactly, but this should get you close to where you need to be.
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